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Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…

Logic in Computer Science · Computer Science 2025-06-17 Yoàv Montacute , Glynn Winskel

We introduce and study coverage games - a novel framework for multi-agent planning in settings in which a system operates several agents but does not have full control on them, or interacts with an environment that consists of several…

Computer Science and Game Theory · Computer Science 2026-03-24 Orna Kupferman , Noam Shenwald

In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata…

Formal Languages and Automata Theory · Computer Science 2022-05-02 Antonio Casares , Thomas Colcombet , Karoliina Lehtinen

We provide time lower bounds for sequential and parallel algorithms deciding bisimulation on labeled transition systems that use partition refinement. For sequential algorithms this is $\Omega((m \mkern1mu {+} \mkern1mu n ) \mkern-1mu \log…

Logic in Computer Science · Computer Science 2024-02-14 Jan Friso Groote , Jan Martens , Erik. P. de Vink

In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect…

Logic in Computer Science · Computer Science 2015-07-01 Patricia Bouyer , Thomas Brihaye , Fabrice Chevalier

Reasoning under uncertainty is a fundamental challenge in Artificial Intelligence. As with most of these challenges, there is a harsh dilemma between the expressive power of the language used, and the tractability of the computational…

Artificial Intelligence · Computer Science 2025-05-08 Luise Ge , Brendan Juba , Kris Nilsson

Various extensions of the temporal logic ATL have recently been introduced to express rich properties of multi-agent systems. Among these, ATLsc extends ATL with strategy contexts, while Strategy Logic has first-order quantification over…

Logic in Computer Science · Computer Science 2013-07-18 François Laroussinie , Nicolas Markey

We study novel simulation-like preorders for quotienting nondeterministic B\"uchi automata. We define fixed-word delayed simulation, a new preorder coarser than delayed simulation. We argue that fixed-word simulation is the coarsest forward…

Formal Languages and Automata Theory · Computer Science 2011-04-27 Lorenzo Clemente

Finitely many two-way automata work independently and synchronously on a unary input. Some of their states are broadcasting, i.e., dispatched to all other automata. At each step of the computation, each automaton changes state and moves…

Logic in Computer Science · Computer Science 2024-08-20 Christian Choffrut

As large language models become increasingly capable, it is critical that their outputs can be easily checked by less capable systems. Prover-verifier games can be used to improve checkability of model outputs, but display a degradation in…

Artificial Intelligence · Computer Science 2026-02-27 Yegon Kim , Juho Lee

Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

Logic in Computer Science · Computer Science 2025-10-07 Raven Beutner , Bernd Finkbeiner

We give a new characterization of $\mathsf{NL}$ as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as…

Computational Complexity · Computer Science 2015-07-01 Cem Say , Abuzer Yakaryilmaz

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

Computer Science and Game Theory · Computer Science 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

We investigate the existence of bounded-memory consistent estimators of various statistical functionals. This question is resolved in the negative in a rather strong sense. We propose various bounded-memory approximations, using techniques…

Computation · Statistics 2011-10-28 Leonid , Kontorovich

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

It is undecidable whether the language recognized by a probabilistic finite automaton is empty. Several other undecidability results, in particular regarding problems about matrix products, are based on this important theorem. We present…

Formal Languages and Automata Theory · Computer Science 2024-06-07 Günter Rote

Simulations and bisimulations between two fuzzy automata over a complete residuated lattice were defined by \'Ciri\'c et al. (2012) as fuzzy relations between the sets of states of the automata. However, they act as a crisp relationship…

Formal Languages and Automata Theory · Computer Science 2022-05-05 Linh Anh Nguyen

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

Formal Languages and Automata Theory · Computer Science 2011-08-31 Vincent Gripon , Olivier Serre

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

General Economics · Economics 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson