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Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
We consider three variants of the problem of finding a maximum weight restricted $2$-matching in a subcubic graph $G$. (A $2$-matching is any subset of the edges such that each vertex is incident to at most two of its edges.) Depending on…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
Recent work has shown that not only decision trees (DTs) may not be interpretable but also proposed a polynomial-time algorithm for computing one PI-explanation of a DT. This paper shows that for a wide range of classifiers, globally…
This work analyzes the minimum tollbooth problem in atomic network congestion games with unsplittable flows. The goal is to place tolls on edges, such that there exists a pure Nash equilibrium in the tolled game that is a social optimum in…
We present a new method for solving the hidden polynomial graph problem (HPGP) which is a special case of the hidden polynomial problem (HPP). The new approach yields an efficient quantum algorithm for the bivariate HPGP even when the input…
We give the first polynomial-time algorithms on graphs of bounded maximum induced matching width (mim-width) for problems that are not locally checkable. In particular, we give $n^{\mathcal{O}(w)}$-time algorithms on graphs of mim-width at…
Given n elements with nonnegative integer weights w1,..., wn and an integer capacity C, we consider the counting version of the classic knapsack problem: find the number of distinct subsets whose weights add up to at most the given…
In the PATH COVER problem, one asks to cover the vertices of a graph using the smallest possible number of (not necessarily disjoint) paths. While the variant where the paths need to be pairwise vertex-disjoint, which we call PATH…
Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…
Given a graph with edge costs and vertex profits and given a budget B, the Orienteering Problem asks for a walk of cost at most B of maximum profit. Additionally, each profit may be given with a time window within it can be collected by the…
Partitioning a set of $n$ items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games.…
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the…
We consider a subclass of $n$-player stochastic games, in which players have their own internal state/action spaces while they are coupled through their payoff functions. It is assumed that players' internal chains are driven by independent…
Interactions in many real-world phenomena can be explained by a strong hierarchical structure. Typically, this structure or ranking is not known; instead we only have observed outcomes of the interactions, and the goal is to infer the…
We study a graph partitioning problem motivated by the simulation of the physical movement of multi-body systems on an atomistic level, where the forces are calculated from a quantum mechanical description of the electrons. Several advanced…
Given a hypergraph with uncertain node weights following known probability distributions, we study the problem of querying as few nodes as possible until the identity of a node with minimum weight can be determined for each hyperedge.…
Let G be a finite undirected graph. A vertex dominates itself and all its neighbors in G. A vertex set D is an efficient dominating set (e.d. for short) of G if every vertex of G is dominated by exactly one vertex of D. The Efficient…
We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total…
Unlike normal-form games, where correlated equilibria have been studied for more than 45 years, extensive-form correlation is still generally not well understood. Part of the reason for this gap is that the sequential nature of…