English
Related papers

Related papers: Polynomial-Time Algorithms for Energy Games with S…

200 papers

Threshold graphs are recursive deterministic network models that have been proposed for describing certain economic and social interactions. One drawback of this graph family is that it has limited generative attachment rules. To mitigate…

Social and Information Networks · Computer Science 2018-05-24 Vida Ravanmehr , Gregory J. Puleo , Sadegh Bolouki , Olgica Milenkovic

Given an edge-weighted undirected graph and a list of k source-sink pairs of vertices, the well-known minimum multicut problem consists in selecting a minimum-weight set of edges whose removal leaves no path between every source and its…

Discrete Mathematics · Computer Science 2012-06-19 Cédric Bentz

Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…

Computer Science and Game Theory · Computer Science 2025-02-06 Hongbo Sun , Chongkun Xia , Junbo Tan , Bo Yuan , Xueqian Wang , Bin Liang

We study the stable matching problem in non-bipartite graphs with incomplete but strict preference lists, where the edges have weights and the goal is to compute a stable matching of minimum or maximum weight. This problem is known to be…

Computer Science and Game Theory · Computer Science 2017-03-28 Linda Farczadi , Natália Guričanová

We introduce a problem class we call Polynomial Constraint Satisfaction Problems, or PCSP. Where the usual CSPs from computer science and optimization have real-valued score functions, and partition functions from physics have monomials,…

Discrete Mathematics · Computer Science 2010-01-14 Alexander D. Scott , Gregory B. Sorkin

The paper considers scheduling on parallel machines under the constraint that some pairs of jobs cannot be processed concurrently. Each job has an associated weight, and all jobs have the same deadline. The objective is to maximise the…

Data Structures and Algorithms · Computer Science 2021-06-15 Yakov Zinder , Joanna Berlińska , Charlie Peter

In this paper, we present a polynomial-time algorithm for the maximum clique problem, which implies P = NP. Our algorithm is based on a continuous game-theoretic representation of this problem and at its heart lies a discrete-time dynamical…

Computer Science and Game Theory · Computer Science 2021-11-05 Ioannis Avramopoulos

It is required to find an optimal order of constructing the edges of a network so as to minimize the sum of the weighted connection times of relevant pairs of vertices. Construction can be performed anytime anywhere in the network, with a…

Data Structures and Algorithms · Computer Science 2021-04-20 Igor Averbakh

We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…

Data Structures and Algorithms · Computer Science 2013-06-14 Kitty Meeks , Alexander Scott

The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…

Computer Science and Game Theory · Computer Science 2026-01-27 Quentin Guilmant , Joël Ouaknine , Isa Vialard

The maximum common subtree isomorphism problem asks for the largest possible isomorphism between subtrees of two given input trees. This problem is a natural restriction of the maximum common subgraph problem, which is ${\sf NP}$-hard in…

Data Structures and Algorithms · Computer Science 2016-08-23 Andre Droschinsky , Nils M. Kriege , Petra Mutzel

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…

Computer Science and Game Theory · Computer Science 2013-06-19 Linda Farczadi , Konstantinos Georgiou , Jochen Koenemann

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

Computer Science and Game Theory · Computer Science 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…

Computer Science and Game Theory · Computer Science 2011-04-28 Haris Aziz , Troels Bjerre Sørensen

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

Computer Science and Game Theory · Computer Science 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

In some applications of matching, the structural or hierarchical properties of the two graphs being aligned must be maintained. The hierarchical properties are induced by the direction of the edges in the two directed graphs. These…

Data Structures and Algorithms · Computer Science 2009-09-29 Sean M. Falconer , Dmitri Maslov

We study a class of combinatorial scheduling problems characterized by a particular type of constraint often associated with electrical power or gas energy. This constraint appears in several practical applications and is expressed as a sum…

Data Structures and Algorithms · Computer Science 2023-12-27 Trung Thanh Nguyen , Khaled Elbassioni , Areg Karapetyan , Majid Khonji

We study the problem of computing Stackelberg equilibria Stackelberg games whose underlying structure is in congestion games, focusing on the case where each player can choose a single resource (a.k.a. singleton congestion games) and one of…

Computer Science and Game Theory · Computer Science 2018-08-31 Matteo Castiglioni , Alberto Marchesi , Nicola Gatti , Stefano Coniglio

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki
‹ Prev 1 8 9 10 Next ›