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We consider a natural generalization of classical scheduling problems in which using a time unit for processing a job causes some time-dependent cost which must be paid in addition to the standard scheduling cost. We study the scheduling…

Data Structures and Algorithms · Computer Science 2018-12-03 Lin Chen , Nicole Megow , Roman Rischke , Leen Stougie , José Verschae

In this paper, we consider different constrained partition problems for weighted trees and cactus graphs. We focus on the (l,u)-partition problem, which is the problem of partitioning a weighted graph into connected clusters such that each…

Data Structures and Algorithms · Computer Science 2022-03-03 Maike Buchin , Leonie Selbach

In this paper, we provide polynomial-time algorithms for different extensions of the matching counting problem, namely maximal matchings, path matchings (linear forest) and paths, on graph classes of bounded clique-width. For maximal…

Discrete Mathematics · Computer Science 2018-06-05 Benjamin Hellouin de Menibus , Takeaki Uno

In this paper, we give a quantum algorithm which solves collision problem in an expected polynomial time. Especially, when the function is two-to-one, we present a quantum algorithm which can find a collision with certainty in a worst-case…

Quantum Physics · Physics 2008-02-03 Dong Pyo Chi , Jinsoo Kim

Parameterized complexity theory has enabled a refined classification of the difficulty of NP-hard optimization problems on graphs with respect to key structural properties, and so to a better understanding of their true difficulties. More…

Data Structures and Algorithms · Computer Science 2017-10-19 David Coudert , Guillaume Ducoffe , Alexandru Popa

The maximum clique problem is a classical NP-complete problem in graph theory and has important applications in many domains. In this paper we show, in a partially non-constructive way, the existence of an exact polynomial-time algorithm…

Data Structures and Algorithms · Computer Science 2019-05-20 R. Dharmarajan , D. Ramachandran

Motivated by the sequence form formulation of Koller et al. (GEB'96), this paper defines {\em bilinear games}, and proposes efficient algorithms for its rank based subclasses. Bilinear games are two-player non-cooperative single-shot games…

Computer Science and Game Theory · Computer Science 2011-09-29 Jugal Garg , Albert Xin Jiang , Ruta Mehta

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

Algorithmic graph theory has thoroughly analyzed how, given a network describing constraints between various nodes, groups can be formed among these so that the resulting configuration optimizes a \emph{global} metric. In contrast, for…

Discrete Mathematics · Computer Science 2014-02-13 Guillaume Ducoffe , Dorian Mazauric , Augustin Chaintreau

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

We study a natural generalization of the maximum weight many-to-one matching problem. We are given an undirected bipartite graph $G= (A \cup P, E)$ with weights on the edges in $E$, and with lower and upper quotas on the vertices in $P$. We…

Discrete Mathematics · Computer Science 2016-03-29 Ashwin Arulselvan , Ágnes Cseh , Martin Groß , David F. Manlove , Jannik Matuschke

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

Computer Science and Game Theory · Computer Science 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…

Computer Science and Game Theory · Computer Science 2025-01-29 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

In a finite undirected graph $G=(V,E)$, a vertex $v \in V$ {\em dominates} itself and its neighbors in $G$. A vertex set $D \subseteq V$ is an {\em efficient dominating set} ({\em e.d.} for short) of $G$ if every $v \in V$ is dominated in…

Discrete Mathematics · Computer Science 2015-09-15 Andreas Brandstadt , Raffaele Mosca

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the…

Logic in Computer Science · Computer Science 2016-07-11 Patricia Bouyer , Nicolas Markey , Mickael Randour , Kim G. Larsen , Simon Laursen

This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

Combinatorics · Mathematics 2011-05-30 Alan Guo , Ezra Miller

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

Despite much research, hard weighted problems still resist super-polynomial improvements over their textbook solution. On the other hand, the unweighted versions of these problems have recently witnessed the sought-after speedups.…

Data Structures and Algorithms · Computer Science 2026-02-13 Mihail Stoian

We present an algorithm that takes as input a graph $G$ with weights on the vertices, and computes a maximum weight independent set $S$ of $G$. If the input graph $G$ excludes a path $P_k$ on $k$ vertices as an induced subgraph, the…

Data Structures and Algorithms · Computer Science 2020-06-09 Peter Gartland , Daniel Lokshtanov

Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…

Computational Complexity · Computer Science 2025-12-22 Alberto Boggio Tomasaz , Margarida Carvalho , Roberto Cordone , Pierre Hosteins