English

The Minimum Tollbooth Problem in Atomic Network Congestion Games with Unsplittable Flows

Computer Science and Game Theory 2021-04-01 v1

Abstract

This work analyzes the minimum tollbooth problem in atomic network congestion games with unsplittable flows. The goal is to place tolls on edges, such that there exists a pure Nash equilibrium in the tolled game that is a social optimum in the untolled one. Additionally, we require the number of tolled edges to be the minimum. This problem has been extensively studied in non-atomic games, however, to the best of our knowledge, it as not been considered for atomic games before. By a reduction from the weighted CNF SAT problem, we show both the NP-hardness of the problem and the W[2]-hardness when parameterizing the problem with the number of tolled edges. On the positive side, we present a polynomial time algorithm for networks on series-parallel graphs that turns any given state of the untolled game into a pure Nash equilibrium of the tolled game with the minimum number of tolled edges.

Keywords

Cite

@article{arxiv.1906.09865,
  title  = {The Minimum Tollbooth Problem in Atomic Network Congestion Games with Unsplittable Flows},
  author = {Julian Nickerl},
  journal= {arXiv preprint arXiv:1906.09865},
  year   = {2021}
}

Comments

Currently under revision at Springers "Theory of Computing Systems"

R2 v1 2026-06-23T10:01:46.556Z