English
Related papers

Related papers: Pebbling Meets Coloring: Reversible Pebble Game On…

200 papers

A heapable sequence is a sequence of numbers that can be arranged in a "min-heap data structure". Finding a longest heapable subsequence of a given sequence was proposed by Byers, Heeringa, Mitzenmacher, and Zervas (ANALCO 2011) as a…

Data Structures and Algorithms · Computer Science 2021-10-07 Karthekeyan Chandrasekaran , Elena Grigorescu , Gabriel Istrate , Shubhang Kulkarni , Young-San Lin , Minshen Zhu

In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…

Data Structures and Algorithms · Computer Science 2013-03-27 Mourad El Ouali , Volkmar Sauerland

A coloring of a tree is convex if the vertices that pertain to any color induce a connected subtree; a partial coloring (which assigns colors to some of the vertices) is convex if it can be completed to a convex (total) coloring. Convex…

Data Structures and Algorithms · Computer Science 2007-05-23 Shlomo Moran , Sagi Snir

A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

The main goal of this paper is to describe a new pruning method for solving decision trees and game trees. The pruning method for decision trees suggests a slight variant of decision trees that we call scenario trees. In scenario trees, we…

Artificial Intelligence · Computer Science 2013-02-21 Prakash P. Shenoy

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

Computational Complexity · Computer Science 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

The problem of scheduling tasks on $p$ processors so that no task ever gets too far behind is often described as a game with cups and water. In the $p$-processor cup game on $n$ cups, there are two players, a filler and an emptier, that…

Data Structures and Algorithms · Computer Science 2021-02-11 William Kuszmaul , Alek Westover

Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…

Data Structures and Algorithms · Computer Science 2025-06-25 Zhuan Khye Koh , Georg Loho

We present $O(\log^2 \log n)$ time 3-coloring, maximal independent set and maximal matching algorithms for trees in the Massively Parallel Computation (MPC) model. Our algorithms are deterministic, apply to arbitrary-degree trees and work…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-02 Rustam Latypov , Jara Uitto

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

We provide an algorithm to solve Rabin and Streett games over graphs with $n$ vertices, $m$ edges, and $k$ colours that runs in $\tilde{O}\left(mn(k!)^{1+o(1)} \right)$ time and $O(nk\log k \log n)$ space, where $\tilde{O}$ hides…

Logic in Computer Science · Computer Science 2024-01-30 Rupak Majumdar , Irmak Saglam , K. S. Thejaswini

To a definable subset of Z_p^n (or to a scheme of finite type over Z_p) one can associate a tree in a natural way. It is known that the corresponding Poincare series P(X) = \sum_i N_i X^i is rational, where N_i is the number of nodes of the…

Algebraic Geometry · Mathematics 2010-09-20 Immanuel Halupczok

A binary tanglegram is a pair <S,T> of binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example in phylogenetics or software engineering, it is required…

Data Structures and Algorithms · Computer Science 2009-05-15 Martin Nöllenburg , Danny Holten , Markus Völker , Alexander Wolff

Applying a method to reconstruct a phylogenetic tree from random data provides a way to detect whether that method has an inherent bias towards certain tree `shapes'. For maximum parsimony, applied to a sequence of random 2-state data, each…

Populations and Evolution · Quantitative Biology 2014-06-03 Mareike Fischer , Michelle Galla , Lina Herbst , Mike Steel

Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…

Computer Science and Game Theory · Computer Science 2019-06-07 Zhuan Khye Koh , Laura Sanità

We introduce a pebble game extended by backtracking options for one of the two players (called Prover) and reduce the provability of the pigeonhole principle for a generic predicate $R$ in the bounded arithmetic $T^2_2(R)$ to the existence…

Logic · Mathematics 2024-12-23 Eitetsu Ken , Mykyta Narusevych

Random tensor models are generalizations of matrix models which also support a 1/N expansion. The dominant observables are in correspondence with some trees, namely rooted trees with vertices of degree at most $D$ and lines colored by a…

Mathematical Physics · Physics 2012-06-20 Valentin Bonzom , Razvan Gurau

Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…

Discrete Mathematics · Computer Science 2025-05-23 G. A. Bridi , F. L. Marquezino , C. M. H. de Figueiredo

A tree ${\mathbb T} =\langle T\leq \rangle$ is reversible iff there is no order $\preccurlyeq \;\varsubsetneq \;\leq $ such that ${\mathbb T} \cong \langle T ,\preccurlyeq\rangle$. Using a characterization of reversibility via back and…

Logic · Mathematics 2023-10-31 Miloš S. Kurilić