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Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…

Combinatorics · Mathematics 2016-11-30 Ervin Győri , Gyula Y. Katona , László F. Papp , Casey Tompkins

Recombining trinomial trees are a workhorse for modeling discrete-event systems in option pricing, logistics, and feedback control. Because each node stores a state-dependent quantity, a depth-$D$ tree naively yields $\mathcal{O}(3^{D})$…

Data Structures and Algorithms · Computer Science 2025-10-06 Ethan Torres , Ramavarapu Sreenivas , Richard Sowers

Packing graphs is a combinatorial problem where several given graphs are being mapped into a common host graph such that every edge is used at most once. In the planar tree packing problem we are given two trees T1 and T2 on n vertices and…

Computational Geometry · Computer Science 2016-03-28 Markus Geyer , Michael Hoffmann , Michael Kaufmann , Vincent Kusters , Csaba D. Tóth

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

Discrete Mathematics · Computer Science 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

Trees are useful entities allowing to model data structures and hierarchical relationships in networked decision systems ubiquitously. An ordered tree is a rooted tree where the order of the subtrees (children) of a node is significant. In…

Data Structures and Algorithms · Computer Science 2020-11-10 Victor Parque , Tomoyuki Miyashita

We study the problem of collective tree exploration (CTE) where a team of $k$ agents is tasked to traverse all the edges of an unknown tree as fast as possible, assuming complete communication between the agents. In this paper, we present…

Data Structures and Algorithms · Computer Science 2023-11-03 Romain Cosson , Laurent Massoulié

Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every…

Combinatorics · Mathematics 2021-12-22 Glenn Hurlbert , Essak Seddiq

Balls-and-bins games have been a wildly successful tool for modeling load balancing problems. In this paper, we study a new scenario, which we call the ball recycling game, defined as follows: Throw m balls into n bins i.i.d. according to a…

Data Structures and Algorithms · Computer Science 2018-11-05 Michael A. Bender , Jake Christensen , Alex Conway , Martín Farach-Colton , Rob Johnson , Meng-Tsung Tsai

We propose a reinforcement-learning algorithm to tackle the challenge of reconstructing phylogenetic trees. The search for the tree that best describes the data is algorithmically challenging, thus all current algorithms for phylogeny…

Populations and Evolution · Quantitative Biology 2023-03-14 Dana Azouri , Oz Granit , Michael Alburquerque , Yishay Mansour , Tal Pupko , Itay Mayrose

Consider the following game. We are given a tree $T$ and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of $k$ colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game…

Data Structures and Algorithms · Computer Science 2020-02-11 Akshay Singh , Sanjeev Saxena

Deterministic two-way transducers with pebbles (aka pebble transducers) capture the class of polyregular functions, which extend the string-to-string regular functions allowing polynomial growth instead of linear growth. One of the most…

Formal Languages and Automata Theory · Computer Science 2025-06-16 Luc Dartois , Paul Gastin , L. Germerie Guizouarn , Shankaranarayanan Krishna

Accessibility percolation is a new type of percolation problem inspired by evolutionary biology. To each vertex of a graph a random number is assigned and a path through the graph is called accessible if all numbers along the path are in…

Statistical Mechanics · Physics 2013-04-04 Stefan Nowak , Joachim Krug

The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…

Combinatorics · Mathematics 2008-10-31 Robert G. Donnelly

Over the past 30 years numerous algorithms have been designed for symmetry breaking problems in the LOCAL model, such as maximal matching, MIS, vertex coloring, and edge-coloring. For most problems the best randomized algorithm is at least…

Computational Complexity · Computer Science 2016-04-07 Yi-Jun Chang , Tsvi Kopelowitz , Seth Pettie

Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…

Discrete Mathematics · Computer Science 2016-08-19 Wing-Kai Hon , Ton Kloks , Fu-Hong Liu , Hsiang-Hsuan Liu , Tao-Ming Wang

We prove several new tight distributed lower bounds for classic symmetry breaking graph problems. As a basic tool, we first provide a new insightful proof that any deterministic distributed algorithm that computes a $\Delta$-coloring on…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-06-03 Alkida Balliu , Sebastian Brandt , Fabian Kuhn , Dennis Olivetti

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

Combinatorics · Mathematics 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

The history of gene families - which are equivalent to \emph{event-labeled} gene trees - can be reconstructed from empirically estimated evolutionary event-relations containing pairs of orthologous, paralogous or xenologous genes. The…

Discrete Mathematics · Computer Science 2017-06-13 Marc Hellmuth
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