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Related papers: Analyses of a Virtual World

200 papers

Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or…

Logic in Computer Science · Computer Science 2016-02-19 Marija Slavkovik , Louise A. Dennis , Michael Fisher

This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a queue as a generic case and two specific behaviors observed…

Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in…

Computers and Society · Computer Science 2018-09-03 Bernadette Spieler , Anja Petri , Christian Schindler , Wolfgang Slany , Maria Betran , Helen Boulton , Eugenio Gaeta , Jonathan Smith

Previous research has demonstrated the advantages of integrating data from multiple sources over traditional unimodal data, leading to the emergence of numerous novel multimodal applications. We propose a multimodal classification benchmark…

Machine Learning · Computer Science 2023-12-20 Jiaying Lu , Yongchen Qian , Shifan Zhao , Yuanzhe Xi , Carl Yang

Can out-of-the-box pretrained Large Language Models (LLMs) detect human affect successfully when observing a video? To address this question, for the first time, we evaluate comprehensively the capacity of popular LLMs for successfully…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 David Melhart , Matthew Barthet , Georgios N. Yannakakis

LLM-powered multimodal systems are increasingly used to interpret human behavior, yet how researchers apply the models' 'social competence' remains poorly understood. This paper presents a systematic literature review of 176 publications…

Human-Computer Interaction · Computer Science 2025-11-19 Zihan Liu , Parisa Rabbani , Veda Duddu , Kyle Fan , Madison Lee , Yun Huang

In the last decade, crowdsourcing has become a popular method for conducting quantitative empirical studies in human-machine interaction. The remote work on a given task in crowdworking settings suits the character of typical…

Human-Computer Interaction · Computer Science 2024-11-19 Annalena Aicher , Stefan Hillmann , Isabel Feustel , Thilo Michael , Sebastian Möller , Wolfgang Minker

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

Computers and Society · Computer Science 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

Social simulation is transforming traditional social science research by modeling human behavior through interactions between virtual individuals and their environments. With recent advances in large language models (LLMs), this approach…

Current cybersecurity research increasingly acknowledges the human factor, yet remains fragmented, often treating user vulnerabilities as isolated and static traits. This paper introduces MORPHEUS, a holistic framework that operationalizes…

Cryptography and Security · Computer Science 2025-12-23 Giuseppe Desolda , Francesco Greco , Rosa Lanzilotti , Cesare Tucci

Despite many efforts, the behavior of a crowd is not fully understood. The advent of modern communication media has made it an even more challenging problem, as crowd dynamics could be driven by both human-to-human and human-technology…

Physics and Society · Physics 2018-11-27 Alberto Aleta , Yamir Moreno

The Prisoner's Dilemma has been a subject of extensive research due to its importance in understanding the ever-present tension between individual self-interest and social benefit. A strictly dominant strategy in a Prisoner's Dilemma…

Computer Science and Game Theory · Computer Science 2016-05-17 John J. Nay , Yevgeniy Vorobeychik

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

Computational Engineering, Finance, and Science · Computer Science 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

Computation and Language · Computer Science 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

The believable simulation of multi-user behavior is crucial for understanding complex social systems. Recently, large language models (LLMs)-based AI agents have made significant progress, enabling them to achieve human-like intelligence…

Artificial Intelligence · Computer Science 2024-12-16 Yijun Liu , Wu Liu , Xiaoyan Gu , Yong Rui , Xiaodong He , Yongdong Zhang

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures…

Social and Information Networks · Computer Science 2011-12-22 Jeremy Blackburn , Ramanuja Simha , Nicolas Kourtellis , Xiang Zuo , Clayton Long , Matei Ripeanu , John Skvoretz , Adriana Iamnitchi

Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate…

Cryptography and Security · Computer Science 2026-05-15 Jiuming Jiang , Shidong Pan , Daniel W Woods , Jingjie Li

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs).…

Artificial Intelligence · Computer Science 2021-02-11 Robert C. Gray , Jichen Zhu , Dannielle Arigo , Evan Forman , Santiago Ontañón

In a community-structured population, public goods games (PGG) occur both within and between communities. Such type of PGG is referred as multilevel public goods games (MPGG). We propose a minimalist evolutionary model of the MPGG and…

Populations and Evolution · Quantitative Biology 2015-05-27 Jing Wang , Bin Wu , Daniel W. C. Ho , Long Wang