English

Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation

Computers and Society 2018-09-03 v2 Human-Computer Interaction

Abstract

Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in the high participation rate of such events (2013: 16,705 participants from 319 jam sites in 63 countries produced 3248 games) . This promising concept can be easily transferred to a classroom setting.

Keywords

Cite

@article{arxiv.1805.04461,
  title  = {Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation},
  author = {Bernadette Spieler and Anja Petri and Christian Schindler and Wolfgang Slany and Maria Betran and Helen Boulton and Eugenio Gaeta and Jonathan Smith},
  journal= {arXiv preprint arXiv:1805.04461},
  year   = {2018}
}

Comments

4 pages, 3 figures, ICGBL 2016

R2 v1 2026-06-23T01:52:12.252Z