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Related papers: Analyses of a Virtual World

200 papers

A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of the team in a given task. In this paper we revisit this…

Social and Information Networks · Computer Science 2017-11-01 Antti Ukkonen , Juho Hamari

Long-distance relationships (LDRs) have become more common in the last few decades, primarily among young adults pursuing educational or employment opportunities. A common way for couples in LDRs to spend time together is by playing…

Human-Computer Interaction · Computer Science 2025-05-15 Nisha Devasia , Adrian Rodriguez , Logan Tuttle , Julie Kientz

The low-intrusion and automated personality assessment is receiving increasing attention in psychology and human-computer interaction fields. This study explores an interactive approach for personality assessment, focusing on the…

Human-Computer Interaction · Computer Science 2026-04-07 Baiqiao Zhang , Xiangxian Li , Chao Zhou , Xinyu Gai , Juan Liu , Xue Yang , Nianlong Li , Shuai Ma , Xiaojuan Ma , Yong-jin Liu , Yulong Bian

A new phenomenon emerging within virtual communities is a blurring between the social and commercial activities and motivations of participants. This paper explores motivations for participating in social commerce at a micro-business level…

Computers and Society · Computer Science 2016-06-09 Syahida Hassan , Janet Toland , Mary Tate

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

This paper addresses policy challenges of complex virtual environments such as virtual worlds, social network sites, and massive multiplayer online games. The complexity of these environments--apparent by the rich user interactions and…

Computers and Society · Computer Science 2008-08-12 Holger M. Kienle , Andreas Lober , Hausi A. Müller

All major on-line social networks, such as MySpace, Facebook, LiveJournal, and Orkut, are built around the concept of friendship. It is not uncommon for a social network participant to have over 100 friends. A natural question arises: are…

Computers and Society · Computer Science 2009-02-27 Dmitry Zinoviev , Vy Duong

Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, whereas real-world agents often have their own action spaces leading to asynchrony.…

Multiagent Systems · Computer Science 2023-05-16 Meng Yao , Xueou Feng , Qiyue Yin

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is…

Machine Learning · Computer Science 2021-10-15 Joseph Suarez , Yilun Du , Clare Zhu , Igor Mordatch , Phillip Isola

Online games provide a rich recording of interactions that can contribute to our understanding of human behavior. One potential lesson is to understand what motivates people to choose their teammates and how their choices leadto…

Computers and Society · Computer Science 2017-08-11 Essa Alhazmi , Sameera Horawalavithana , Adriana Iamnitchi , John Skvoretz , Jeremy Blackburn

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

This paper studies social interactions in a game theoretic model with players in a large social network. We consider observations from one single equilibrium of a large network game with asymmetric information, in which each player chooses…

Methodology · Statistics 2018-03-20 Haiqing Xu

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

Cooperation and competition between human players in repeated microeconomic games offer a powerful window onto social phenomena such as the establishment, breakdown and repair of trust. This offers the prospect of particular insight into…

Neurons and Cognition · Quantitative Biology 2018-07-04 Andreas Hula , Iris Vilares , Peter Dayan , P. Read Montague

The emergence of Large Language Models (LLMs) has great potential to reshape the landscape of many social media platforms. While this can bring promising opportunities, it also raises many threats, such as biases and privacy concerns, and…

Human-Computer Interaction · Computer Science 2024-02-14 Kristina Radivojevic , Nicholas Clark , Paul Brenner

Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Georgy Savva , Oscar Michel , Daohan Lu , Suppakit Waiwitlikhit , Timothy Meehan , Dhairya Mishra , Srivats Poddar , Jack Lu , Saining Xie

It is becoming increasingly difficult for game developers to manage the cost of developing a game, while meeting the high expectations of gamers. One way to balance the increasing gamer expectation and development stress is to build an…

Software Engineering · Computer Science 2021-03-29 Daniel Lee , Gopi Krishnan Rajbahadur , Dayi Lin , Mohammed Sayagh , Cor-Paul Bezemer , Ahmed E. Hassan

Analysis of temporal network data arising from online interactive social experiments is not possible with standard statistical methods because the assumptions of these models, such as independence of observations, are not satisfied. In this…

Applications · Statistics 2019-08-08 Susan C. Fennell , James P. Gleeson , Michael Quayle , Kevin Durrheim , Kevin Burke

How important are friendships in determining success by individuals and teams in complex collaborative environments? By combining a novel data set containing the dynamics of millions of ad hoc teams from the popular multiplayer online first…

Social and Information Networks · Computer Science 2013-02-27 Winter Mason , Aaron Clauset

Large language models (LLMs) are increasingly deployed to simulate human collective behaviors, yet the methodological rigor of these "AI societies" remains under-explored. Through a systematic audit of 39 recent studies, we identify six…

Computation and Language · Computer Science 2026-04-07 Jiaxu Zhou , Jen-tse Huang , Xuhui Zhou , Man Ho Lam , Xintao Wang , Hao Zhu , Wenxuan Wang , Maarten Sap