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Related papers: Analyses of a Virtual World

200 papers

Viral campaigns on the Internet may follow variety of models, depending on the content, incentives, personal attitudes of sender and recipient to the content and other factors. Due to the fact that the knowledge of the campaign specifics is…

Social and Information Networks · Computer Science 2013-03-12 Jarosław Jankowski , Radosław Michalski , Przemysław Kazienko

Presented data contains the record of five spreading campaigns that occurred in a virtual world platform. Users distributed avatars between each other during the campaigns. The processes varied in time and range and were either incentivized…

Social and Information Networks · Computer Science 2017-10-12 Jarosław Jankowski , Radosław Michalski , Piotr Bródka

We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing…

Physics and Society · Physics 2012-06-15 Stefan Thurner , Michel Szell , Roberta Sinatra

Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental human emotions, in virtual reality (VR) environments plays an…

Human-Computer Interaction · Computer Science 2025-05-14 He Zhang , Xinyang Li , Yuanxi Sun , Xinyi Fu , Christine Qiu , John M. Carroll

Humans are social beings. It is therefore not surprising that the social distancing and movement restrictions associated with the Covid-19 pandemic had severe consequences for the well-being of large sections of the population, leading to…

Human-Computer Interaction · Computer Science 2021-06-25 Simone Petrosino , Enrica Loria , Johanna Pirker

Online multiplayer games are a popular form of social interaction, used by hundreds of millions of individuals. However, little is known about the social networks within these online games, or how they evolve over time. Understanding human…

Social and Information Networks · Computer Science 2013-06-20 Sears Merritt , Aaron Clauset

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

Human-Computer Interaction · Computer Science 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

We present AMIGOS-- A dataset for Multimodal research of affect, personality traits and mood on Individuals and GrOupS. Different to other databases, we elicited affect using both short and long videos in two social contexts, one with…

Neurons and Cognition · Quantitative Biology 2017-04-14 Juan Abdon Miranda-Correa , Mojtaba Khomami Abadi , Nicu Sebe , Ioannis Patras

We introduce the concept of a multi-principal assistance game (MPAG), and circumvent an obstacle in social choice theory, Gibbard's theorem, by using a sufficiently collegial preference inference mechanism. In an MPAG, a single agent…

Computer Science and Game Theory · Computer Science 2021-01-01 Arnaud Fickinger , Simon Zhuang , Andrew Critch , Dylan Hadfield-Menell , Stuart Russell

In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which…

Human-Computer Interaction · Computer Science 2017-10-13 Thomas Guntz , Raffaella Balzarini , Dominique Vaufreydaz , James L. Crowley

Segregation is widespread in all realms of human society. Several influential studies have argued that intolerance is not a prerequisite for a segregated society, and that segregation can arise even when people generally prefer diversity.…

Social and Information Networks · Computer Science 2016-10-27 Milena Tsvetkova , Olof Nilsson , Camilla Öhman , Lovisa Sumpter , David Sumpter

Multi-fidelity methods combine inexpensive low-fidelity simulations with costly but highfidelity simulations to produce an accurate model of a system of interest at minimal cost. They have proven useful in modeling physical systems and have…

Artificial Intelligence · Computer Science 2014-08-12 Erik J. Schlicht , Ritchie Lee , David H. Wolpert , Mykel J. Kochenderfer , Brendan Tracey

We present the first large-scale empirical study of Moltbook, an AI-only social platform where 27,269 agents produced 137,485 posts and 345,580 comments over 9 days. We report three significant findings. (1) Emergent Society: Agents…

Social and Information Networks · Computer Science 2026-02-17 Yunbei Zhang , Kai Mei , Ming Liu , Janet Wang , Dimitris N. Metaxas , Xiao Wang , Jihun Hamm , Yingqiang Ge

Humans are integral components of the transportation ecosystem, and understanding their behaviors is crucial to facilitating the development of safe driving systems. Although recent progress has explored various aspects of human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Renjie Li , Ruijie Ye , Mingyang Wu , Hao Frank Yang , Zhiwen Fan , Hezhen Hu , Zhengzhong Tu

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human…

Machine Learning · Computer Science 2022-12-19 Bolin Lai , Hongxin Zhang , Miao Liu , Aryan Pariani , Fiona Ryan , Wenqi Jia , Shirley Anugrah Hayati , James M. Rehg , Diyi Yang

One of the most significant differences of M5 over previous forecasting competitions is that it was held on Kaggle, an online platform of data scientists and machine learning practitioners. Kaggle provides a gathering place, or virtual…

Social and Information Networks · Computer Science 2021-10-04 Xixi Li , Yun Bai , Yanfei Kang

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

Computation and Language · Computer Science 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

Can large language model (LLM) agents reproduce the complex social dynamics that characterize human online behavior -- shaped by homophily, reciprocity, and social validation -- and what memory and learning mechanisms enable such dynamics…

Artificial Intelligence · Computer Science 2025-10-23 Philipp J. Schneider , Lin Tian , Marian-Andrei Rizoiu

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

Computer Science and Game Theory · Computer Science 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

Competitive games involving thousands or even millions of players are prevalent in real-world contexts, such as transportation, communications, and computer networks. However, learning in these large-scale multi-agent environments presents…

Optimization and Control · Mathematics 2025-02-04 Batuhan Yardim , Semih Cayci , Niao He
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