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Related papers: Analyses of a Virtual World

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Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire…

Computer Science and Game Theory · Computer Science 2016-02-08 Kaare B. Mikkelsen , Lars A. Bach

Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5…

The increasing availability of learning activity data in Massive Open Online Courses (MOOCs) enables us to conduct a large-scale analysis of learners' learning behavior. In this paper, we analyze a dataset of 351 million learning activities…

Information Retrieval · Computer Science 2024-08-07 Xin Zhou , Aixin Sun , Jie Zhang , Donghui Lin

Massively multiplayer online (MMO) games boomed in the late 1990s to 2000s. In parallel, ethnographic studies of these communities emerged, generally involving participant observation and interviews. Several decades on, many MMOs have been…

Human-Computer Interaction · Computer Science 2024-05-17 Florence Smith Nicholls , Michael Cook

Understanding social interactions and generous behaviors have long been of considerable interest in the social science community. While the contagion of generosity is documented in the real world, less is known about such phenomenon in…

Social and Information Networks · Computer Science 2022-10-13 Alexander J. Bisberg , Julie Jiang , Yilei Zeng , Emily Chen , Emilio Ferrara

With the advent of mobile games and the according growing and competitive market, game user research can provide valuable insights and a competitive edge if methods and procedures are employed that match the distinct challenges that mobile…

Human-Computer Interaction · Computer Science 2020-12-02 Jan Smeddinck , Markus Krause , Kolja Lubitz

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

Human-Computer Interaction · Computer Science 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

Artificial Intelligence · Computer Science 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

Physical interactions between particles are the result of the exchange of gauge bosons. Human interactions are mediated by the exchange of messages, goods, money, promises, hostilities, etc. While in the physical world interactions and…

Physics and Society · Physics 2016-02-17 Stefan Thurner , Benedikt Fuchs

Human prosocial cooperation is essential for our collective health, education, and welfare. However, designing social systems to maintain or incentivize prosocial behavior is challenging because people can act selfishly to maximize personal…

Human-Computer Interaction · Computer Science 2025-02-19 Karthik Sreedhar , Alice Cai , Jenny Ma , Jeffrey V. Nickerson , Lydia B. Chilton

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Artificial Intelligence · Computer Science 2017-06-12 Marcelo Souza Nery , Roque Anderson Teixeira , Victor do Nascimento Silva , Adriano Alonso Veloso

This work analyzes friendship network from a Massively Multiplayer Online Role-Playing Game (MMORPG). The network is based on data from a private server that was active from 2007 until 2011. The work conducts a standard analysis of the…

Social and Information Networks · Computer Science 2016-02-12 Dean Črnigoj

In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…

Probability · Mathematics 2009-09-29 Mark Braverman , Omid Etesami , Elchanan Mossel

Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to…

We consider the problem of representing collective behavior of large populations and predicting the evolution of a population distribution over a discrete state space. A discrete time mean field game (MFG) is motivated as an interpretable…

Machine Learning · Computer Science 2018-04-24 Jiachen Yang , Xiaojing Ye , Rakshit Trivedi , Huan Xu , Hongyuan Zha

Micro- and nanorobotics have the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present…

Robotics · Computer Science 2014-02-18 Aaron Becker , Chris Ertel , James McLurkin

Conducting user studies is a crucial component in many scientific fields. While some studies require participants to be physically present, other studies can be conducted both physically (e.g. in-lab) and online (e.g. via crowdsourcing).…

Human-Computer Interaction · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Ilaria Torre , Jonas Beskow

Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…

Social and Information Networks · Computer Science 2022-01-28 Ji Eun Kim , Milena Tsvetkova

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

Social and Information Networks · Computer Science 2022-12-27 Lin Zhang , Rui Li