English

Analysis of friendship network from MMORPG based data

Social and Information Networks 2016-02-12 v1

Abstract

This work analyzes friendship network from a Massively Multiplayer Online Role-Playing Game (MMORPG). The network is based on data from a private server that was active from 2007 until 2011. The work conducts a standard analysis of the network and then divides players according to different groups based on their activity. Work checks how friendship network can be correlated to the clan (a self-organized group of players who often form a league and play on the same side in a match) network. Main part of the work is the recommendation method for players that are not part of any clan and it is based on communities of friendship network.

Keywords

Cite

@article{arxiv.1602.03674,
  title  = {Analysis of friendship network from MMORPG based data},
  author = {Dean Črnigoj},
  journal= {arXiv preprint arXiv:1602.03674},
  year   = {2016}
}

Comments

6 pages

R2 v1 2026-06-22T12:48:14.822Z