English
Related papers

Related papers: Analyses of a Virtual World

200 papers

Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of…

Robotics · Computer Science 2017-12-08 Séverin Lemaignan , Charlotte Edmunds , Emmanuel Senft , Tony Belpaeme

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player…

Computation and Language · Computer Science 2023-11-16 Kokil Jaidka , Hansin Ahuja , Lynnette Ng

Over the past few years, online aggression and abusive behaviors have occurred in many different forms and on a variety of platforms. In extreme cases, these incidents have evolved into hate, discrimination, and bullying, and even…

Social and Information Networks · Computer Science 2017-02-28 Despoina Chatzakou , Nicolas Kourtellis , Jeremy Blackburn , Emiliano De Cristofaro , Gianluca Stringhini , Athena Vakali

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

Artificial Intelligence · Computer Science 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

Young people worldwide are participating in ever-increasing numbers in online fan communities. Far from mere shallow repositories of pop culture, these sites are accumulating significant evidence that sophisticated informal learning is…

Human-Computer Interaction · Computer Science 2015-10-13 Julie Ann Campbell , Cecilia Aragon , Katie Davis , Sarah Evans , Abigail Evans , David P. Randall

We study proliferation of an action in binary action network coordination games that are generalized to include global effects. This captures important aspects of proliferation of a particular action or narrative in online social networks,…

Theoretical Economics · Economics 2023-08-02 John Higgins , Tarun Sabarwal

In this paper, we investigate the use of multimodal large language models (MLLMs) for generating virtual activities, leveraging the integration of vision-language modalities to enable the interpretation of virtual environments. Our approach…

Human-Computer Interaction · Computer Science 2025-11-13 Changyang Li , Qingan Yan , Minyoung Kim , Zhan Li , Yi Xu , Lap-Fai Yu

In this book, we present a curated collection of existing results on inverse problems for Mean Field Games (MFGs), a cutting-edge and rapidly evolving field of research. Our aim is to provide fresh insights, novel perspectives, and a…

Analysis of PDEs · Mathematics 2025-03-20 Hongyu Liu , Catharine W. K. Lo , Shen Zhang

Many groups with diverse convictions are interacting online. Interactions in online communities help people to engage each other and enhance understanding across groups. Online communities include multiple sub-communities whose members are…

Social and Information Networks · Computer Science 2014-09-01 Saeede Ajorlou , Issac Shams , Kai Yang

This paper highlights the rationale for the development of BioViz, a tool to help visualize the existence of collective user interactions in online life science communities. The first community studied has approximately 22,750 unique users…

Social and Information Networks · Computer Science 2012-04-17 Dhiraj Murthy , Alexander Gross , Stephanie Bond

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Human parsing is attracting increasing research attention. In this work, we aim to push the frontier of human parsing by introducing the problem of multi-human parsing in the wild. Existing works on human parsing mainly tackle single-person…

Computer Vision and Pattern Recognition · Computer Science 2018-03-16 Jianshu Li , Jian Zhao , Yunchao Wei , Congyan Lang , Yidong Li , Terence Sim , Shuicheng Yan , Jiashi Feng

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited from 25 players of the action role-playing game Tom Clancy's…

Human-Computer Interaction · Computer Science 2023-10-11 Kosmas Pinitas , David Renaudie , Mike Thomsen , Matthew Barthet , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Chunhui Liu , Yueyu Hu , Yanghao Li , Sijie Song , Jiaying Liu

We construct a two species evolutionary game model of an online society consisting of ordinary users and behavior enforcers (moderators). Among themselves, moderators play a coordination game choosing between being "positive" or "negative"…

Computer Science and Game Theory · Computer Science 2012-10-02 Christopher Griffin , Douglas Mercer , James Fan , Anna Squicciarini

Large Language Models (LLMs) have shown remarkable capabilities in environmental perception, reasoning-based decision-making, and simulating complex human behaviors, particularly in interactive role-playing contexts. This paper introduces…

Computation and Language · Computer Science 2026-01-21 Yin Cai , Zhouhong Gu , Zhaohan Du , Zheyu Ye , Shaosheng Cao , Yiqian Xu , Hongwei Feng , Ping Chen

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in…

Human-Computer Interaction · Computer Science 2014-09-22 Elisabetta Bevacqua , Sankovic Igor , Maatalaoui Ayoub , A. Nédélec , Pierre De Loor

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

Machine Learning · Computer Science 2022-03-11 Laura Greige , Fernando De Mesentier Silva , Meredith Trotter , Chris Lawrence , Peter Chin , Dilip Varadarajan

Hypothesis Testing Minority Game (HMG) is a variant of the standard Minority Game (MG) that models the inertial behavior of agents in the market. In the earlier study of our group, we find that agents cooperate better in HMG than in the…

Physics and Society · Physics 2009-11-13 H. F. Chau , V. H. Chan , F. K. Chow

We introduce WellPlay, a reasoning dataset for multi-agent conversational inference in Murder Mystery Games (MMGs). WellPlay comprises 1,482 inferential questions across 12 games, spanning objectives, reasoning, and relationship…

Computation and Language · Computer Science 2025-05-21 Qinglin Zhu , Runcong Zhao , Bin Liang , Jinhua Du , Lin Gui , Yulan He
‹ Prev 1 8 9 10 Next ›