English

It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games

Computation and Language 2023-11-16 v1 Computer Science and Game Theory Machine Learning

Abstract

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work. The dataset is available at https://github.com/kj2013/claff-diplomacy.

Keywords

Cite

@article{arxiv.2311.08666,
  title  = {It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games},
  author = {Kokil Jaidka and Hansin Ahuja and Lynnette Ng},
  journal= {arXiv preprint arXiv:2311.08666},
  year   = {2023}
}

Comments

28 pages, 11 figures. Accepted to CSCW '24 and forthcoming the Proceedings of ACM HCI '24