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Related papers: Winning in Sequential Parrondo Games by Players wi…

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We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Based on Brownian ratchets, a counter-intuitive phenomenon has recently emerged -- namely, that two losing games can yield, when combined, a paradoxical tendency to win. A restriction of this phenomenon is that the rules depend on the…

Statistical Mechanics · Physics 2009-10-31 Juan M. R. Parrondo , Gregory P. Harmer , Derek Abbott

Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…

Logic · Mathematics 2009-09-25 Marion Scheepers

Two losing gambling games, when alternated in a periodic or random fashion, can produce a winning game. This paradox has been inspired by certain physical systems capable of rectifying fluctuations: the so-called Brownian ratchets. In this…

Physics and Society · Physics 2014-10-03 J. M. R. Parrondo , L. Dinis

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…

Quantum Physics · Physics 2025-03-14 Theodore Andronikos

Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…

Combinatorics · Mathematics 2025-04-29 Ryohei Miyadera , Hikaru Manabe , Unchon Lee

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

Statistical Mechanics · Physics 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

A quantum logic gate of particular interest to both electrical engineers and game theorists is the quantum multiplexer. This shared interest is due to the facts that an arbitrary quantum logic gate may be expressed, up to arbitrary…

Quantum Physics · Physics 2009-06-04 Faisal Shah Khan

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

Computer Science and Game Theory · Computer Science 2013-06-21 Krishnendu Chatterjee

Alice and Bob take turns (with Alice playing first) in declaring numbers from the set $[1,2N]$. If a player declares a number that was previously declared, that player looses and the other player wins. If all numbers are declared without…

Data Structures and Algorithms · Computer Science 2019-01-24 Uriel Feige

In the context of quantum information theory, "quantization" of various mathematical and computational constructions is said to occur upon the replacement, at various points in the construction, of the classical randomization notion of…

Quantum Physics · Physics 2009-10-22 Steven A. Bleiler , Faisal Shah Khan

In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…

Computer Science and Game Theory · Computer Science 2025-02-20 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…

Combinatorics · Mathematics 2020-01-16 Ho-Hon Leung , Thotsaporn "Aek'' Thanatipanonda

Let each site of the square lattice $\mathbb{Z}^2$ be independently assigned one of three states: a \textit{trap} with probability $p$, a \textit{target} with probability $q$, and \textit{open} with probability $1-p-q$, where $0<p+q<1$.…

Probability · Mathematics 2018-02-19 Alexander E. Holroyd , Irène Marcovici , James B. Martin

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Chaotic Dynamics · Physics 2007-05-23 Roberto Artuso , Lucia Cavallasca , Giampaolo Cristadoro

In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…

Quantum Physics · Physics 2014-10-03 André Chailloux , Giannicola Scarpa

This article deals with ranking methods. We study the situation where a tournament between $n$ players $P_1$, $P_2$, \ldots $P_n$ gives the ranking $P_1 \succ P_2 \succ \cdots \succ P_n$, but, if the results of $P_n$ are no longer taken…

Computer Science and Game Theory · Computer Science 2025-03-05 Guillaume Chéze , Etienne Fieux

How attention scarcity effects the outcomes of a game? We present our findings on a version of the Iterated Prisoners Dilemma (IPD) game in which players can accept or refuse to play with their partner. We study the memory size effect on…

Computer Science and Game Theory · Computer Science 2014-11-25 Uzay Çetin , Haluk O. Bingol

Stackelberg equilibrium is a solution concept that describes optimal strategies to commit: Player 1 (the leader) first commits to a strategy that is publicly announced, then Player 2 (the follower) plays a best response to the leader's…

Computer Science and Game Theory · Computer Science 2021-11-04 Aditya Aradhye , Branislav Bošanský , Michael Hlaváček