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We introduce the concept of attainable sets of payoffs in two-player repeated games with vector payoffs. A set of payoff vectors is called {\em attainable} if player 1 can ensure that there is a finite horizon $T$ such that after time $T$…

Optimization and Control · Mathematics 2014-03-07 Dario Bauso , Ehud Lehrer , Eilon Solan , Xavier Venel

We consider a hypergraph (I,C), with possible multiple (hyper)edges and loops, in which the vertices $i\in I$ are interpreted as agents, and the edges $c\in C$ as contracts that can be concluded between agents. The preferences of each agent…

Combinatorics · Mathematics 2023-05-16 Vladimir I. Danilov , Alexander V. Karzanov

The Stable Marriage Problem, as proposed by Gale and Shapley, considers producing a bipartite matching between two equally sized sets of boys (proposers) and respectively girls (acceptors), each member having a total preference order over…

Computer Science and Game Theory · Computer Science 2019-05-28 Mircea Digulescu

A fundamental property of choice functions is stability, which, loosely speaking, prescribes that choice sets are invariant under adding and removing unchosen alternatives. We provide several structural insights that improve our…

Theoretical Economics · Economics 2020-04-06 Felix Brandt , Markus Brill , Hans Georg Seedig , Warut Suksompong

We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the…

Computer Science and Game Theory · Computer Science 2014-10-02 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

We propose a generalization of the classical stable marriage problem. In our model, the preferences on one side of the partition are given in terms of arbitrary binary relations, which need not be transitive nor acyclic. This generalization…

Computer Science and Game Theory · Computer Science 2014-07-28 Linda Farczadi , Konstantinos Georgiou , Jochen Könemann

We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…

Computer Science and Game Theory · Computer Science 2011-04-28 Haris Aziz , Troels Bjerre Sørensen

We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…

Computer Science and Game Theory · Computer Science 2019-05-31 Alberto Marchesi , Matteo Castiglioni , Nicola Gatti

We study a variant of the Student-Project Allocation problem with lecturer preferences over Students where ties are allowed in the preference lists of students and lecturers (SPA-ST). We investigate the concept of strong stability in this…

Data Structures and Algorithms · Computer Science 2019-11-26 Sofiat Olaosebikan , David Manlove

Super-stability is one of the stability concepts in the stable matching problem with ties. It is known that there may not exist a super-stable matching, and the existence of a super-stable matching can be checked in polynomial time. In this…

Computer Science and Game Theory · Computer Science 2024-02-20 Naoyuki Kamiyama

The stable roommates problem is a non-bipartite version of the well-known stable matching problem. Teo and Sethuraman proved that, for each instance of the stable roommates problem in a complete graph, there exists a linear inequality…

Computer Science and Game Theory · Computer Science 2025-06-02 Naoyuki Kamiyama

In this paper we study the computational complexity of computing an evolutionary stable strategy (ESS) in multi-player symmetric games. For two-player games, deciding existence of an ESS is complete for {\Sigma} 2 , the second level of the…

Computational Complexity · Computer Science 2022-03-16 Manon Blanc , Kristoffer Arnsfelt Hansen

As Mobility as a Service (MaaS) systems become increasingly popular, travel is changing from unimodal trips to personalized services offered by a platform of mobility operators. Evaluation of MaaS platforms depends on modeling both user…

Computers and Society · Computer Science 2020-08-14 Theodoros P. Pantelidis , Joseph Y. J. Chow , Saeid Rasulkhani

As a common generalization of previously solved optimization problems concerning bipartite stable matchings, we describe a strongly polynomial network flow based algorithm for computing $\ell$ disjoint stable matchings with minimum total…

Computer Science and Game Theory · Computer Science 2025-11-14 Tamás Fleiner , András Frank , Tamás Király

We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…

Computer Science and Game Theory · Computer Science 2013-06-19 Linda Farczadi , Konstantinos Georgiou , Jochen Koenemann

We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of $m$ priceable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more…

Data Structures and Algorithms · Computer Science 2008-02-21 Patrick Briest , Martin Hoefer , Piotr Krysta

We consider multi-player stopping games in continuous time. Unlike Dynkin games, in our games the payoff of each player is revealed after all the players stop. Moreover, each player can adjust her own stopping strategy by observing other…

Optimization and Control · Mathematics 2015-09-15 Zhou Zhou

Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…

Computer Science and Game Theory · Computer Science 2025-06-11 Chaoqian Wang , Matjaž Perc , Attila Szolnoki

Partitioning a large group of employees into teams can prove difficult because unsatisfied employees may want to transfer to other teams. In this case, the team (coalition) formation is unstable and incentivizes deviation from the proposed…

Computer Science and Game Theory · Computer Science 2024-06-04 Martin Bullinger , Sonja Kraiczy

A stable joint plan should guarantee the achievement of a designer's goal in a multi-agent environment, while ensuring that deviations from the prescribed plan would be detected. We present a computational framework where stable joint plans…

Artificial Intelligence · Computer Science 2013-02-08 Moshe Tennenholtz