English
Related papers

Related papers: Setting Lower Bounds on Truthfulness

200 papers

The problem of scheduling unrelated machines by a truthful mechanism to minimize the makespan was introduced in the seminal "Algorithmic Mechanism Design" paper by Nisan and Ronen. Nisan and Ronen showed that there is a truthful mechanism…

Computer Science and Game Theory · Computer Science 2020-11-17 Shahar Dobzinski , Ariel Shaulker

We study the problem of truthfully scheduling $m$ tasks to $n$ selfish unrelated machines, under the objective of makespan minimization, as was introduced in the seminal work of Nisan and Ronen [STOC'99]. Closing the current gap of…

Computer Science and Game Theory · Computer Science 2020-07-08 Yiannis Giannakopoulos , Alexander Hammerl , Diogo Poças

We study the scheduling problem on unrelated machines in the mechanism design setting. This problem was proposed and studied in the seminal paper (Nisan and Ronen 1999), where they gave a 1.75-approximation randomized truthful mechanism for…

Data Structures and Algorithms · Computer Science 2008-02-21 Pinyan Lu , Changyuan Yu

We consider the minimum makespan problem for $n$ tasks and two unrelated parallel selfish machines. Let $R_n$ be the best approximation ratio of randomized monotone scale-free algorithms. This class contains the most efficient algorithms…

Optimization and Control · Mathematics 2019-09-26 Olga Kuryatnikova , Juan C. Vera

We design a Copula-based generic randomized truthful mechanism for scheduling on two unrelated machines with approximation ratio within $[1.5852, 1.58606]$, offering an improved upper bound for the two-machine case. Moreover, we provide an…

Computer Science and Game Theory · Computer Science 2013-06-18 Xujin Chen , Donglei Du , Luis F. Zuluaga

We consider the scheduling problem on $n$ strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias, Theory Comput. Syst. (2014)] where a machine…

Computer Science and Game Theory · Computer Science 2018-12-05 Yiannis Giannakopoulos , Elias Koutsoupias , Maria Kyropoulou

In many settings the power of truthful mechanisms is severely bounded. In this paper we use randomization to overcome this problem. In particular, we construct an FPTAS for multi-unit auctions that is truthful in expectation, whereas there…

Computer Science and Game Theory · Computer Science 2009-08-24 Shahar Dobzinski , Shaddin Dughmi

It is widely believed that computing payments needed to induce truthful bidding is somehow harder than simply computing the allocation. We show that the opposite is true: creating a randomized truthful mechanism is essentially as easy as a…

Computer Science and Game Theory · Computer Science 2015-11-17 Moshe Babaioff , Robert D. Kleinberg , Aleksandrs Slivkins

We study the power of polynomial-time truthful mechanisms comparing to polynomial time (non-truthful) algorithms. We show that there is a setting in which deterministic polynomial-time truthful mechanisms cannot guarantee a bounded…

Computer Science and Game Theory · Computer Science 2009-08-24 Shahar Dobzinski

We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines…

Computer Science and Game Theory · Computer Science 2021-06-08 George Christodoulou , Elias Koutsoupias , Annamaria Kovacs

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are…

Computer Science and Game Theory · Computer Science 2022-04-21 Yansong Gao , Jie Zhang

Scheduling on related machines ($Q||C_{\max}$) is one of the most important problems in the field of Algorithmic Mechanism Design. Each machine is controlled by a selfish agent and her valuation can be expressed via a single parameter, her…

Computer Science and Game Theory · Computer Science 2009-07-20 George Christodoulou , Annamaria Kovacs

We study problems of scheduling jobs on related machines so as to minimize the makespan in the setting where machines are strategic agents. In this problem, each job $j$ has a length $l_{j}$ and each machine $i$ has a private speed $t_{i}$.…

Computer Science and Game Theory · Computer Science 2011-07-18 Lisa Fleischer , Zhenghui Wang

We consider the problem of scheduling $n$ jobs to minimize the makespan on $m$ unrelated machines, where job $j$ requires time $p_{ij}$ if processed on machine $i$. A classic algorithm of Lenstra et al. yields the best known approximation…

Data Structures and Algorithms · Computer Science 2014-06-24 Dor Arad , Yael Mordechai , Hadas Shachnai

We study minimal single-task peer prediction mechanisms that have limited knowledge about agents' beliefs. Without knowing what agents' beliefs are or eliciting additional information, it is not possible to design a truthful mechanism in a…

Computer Science and Game Theory · Computer Science 2017-11-28 Goran Radanovic , Boi Faltings

This paper considers the design of non-truthful mechanisms from samples. We identify a parameterized family of mechanisms with strategically simple winner-pays-bid, all-pay, and truthful payment formats. In general (not necessarily…

Computer Science and Game Theory · Computer Science 2019-06-26 Jason Hartline , Samuel Taggart

An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an…

Computer Science and Game Theory · Computer Science 2015-05-13 Chandra Chekuri , Iftah Gamzu

We study truthful mechanisms for matching and related problems in a partial information setting, where the agents' true utilities are hidden, and the algorithm only has access to ordinal preference information. Our model is motivated by the…

Computer Science and Game Theory · Computer Science 2016-10-20 Elliot Anshelevich , Shreyas Sekar

Parallel machine scheduling has been extensively studied in the past decades, with applications ranging from production planning to job processing in large computing clusters. In this work we study some of these fundamental optimization…

Data Structures and Algorithms · Computer Science 2015-09-08 Yael Mordechai

We provide a computationally efficient black-box reduction from mechanism design to algorithm design in very general settings. Specifically, we give an approximation-preserving reduction from truthfully maximizing \emph{any} objective under…

Computer Science and Game Theory · Computer Science 2013-05-20 Yang Cai , Constantinos Daskalakis , S. Matthew Weinberg
‹ Prev 1 2 3 10 Next ›