English

A deterministic truthful PTAS for scheduling related machines

Computer Science and Game Theory 2009-07-20 v1

Abstract

Scheduling on related machines (QCmaxQ||C_{\max}) is one of the most important problems in the field of Algorithmic Mechanism Design. Each machine is controlled by a selfish agent and her valuation can be expressed via a single parameter, her {\em speed}. In contrast to other similar problems, Archer and Tardos \cite{AT01} showed that an algorithm that minimizes the makespan can be truthfully implemented, although in exponential time. On the other hand, if we leave out the game-theoretic issues, the complexity of the problem has been completely settled -- the problem is strongly NP-hard, while there exists a PTAS \cite{HS88,ES04}. This problem is the most well studied in single-parameter algorithmic mechanism design. It gives an excellent ground to explore the boundary between truthfulness and efficient computation. Since the work of Archer and Tardos, quite a lot of deterministic and randomized mechanisms have been suggested. Recently, a breakthrough result \cite{DDDR08} showed that a randomized truthful PTAS exists. On the other hand, for the deterministic case, the best known approximation factor is 2.8 \cite{Kov05,Kov07}. It has been a major open question whether there exists a deterministic truthful PTAS, or whether truthfulness has an essential, negative impact on the computational complexity of the problem. In this paper we give a definitive answer to this important question by providing a truthful {\em deterministic} PTAS.

Keywords

Cite

@article{arxiv.0907.3068,
  title  = {A deterministic truthful PTAS for scheduling related machines},
  author = {George Christodoulou and Annamaria Kovacs},
  journal= {arXiv preprint arXiv:0907.3068},
  year   = {2009}
}
R2 v1 2026-06-21T13:26:08.590Z