Related papers: On the Hardness of PCTL Satisfiability
In this paper, we consider the satisfiability problem for string logic with equations, regular membership and Presburger constraints over length functions. The difficulty comes from multiple occurrences of string variables making…
In this paper, we define the notion of {\em probabilistic $\omega$-pushdown automaton} and study its model-checking problem against the logic of $\omega$-probabilistic computational tree logic ($\omega$-PCTL) and its bounded version from a…
We analyse the complexity of the satisfiability problem ssmSAT for State Space Models (SSM), which asks whether an input sequence can lead the model to an accepting configuration. We find that ssmSAT is undecidable in general, reflecting…
We study the computational complexity of a robust version of the problem of testing two univariate C-finite functions for eventual inequality at large times. Specifically, working in the bit-model of real computation, we consider the…
Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…
Maslov's class $\overline{\text{K}}$ is an expressive fragment of First-Order Logic known to have decidable satisfiability problem, whose exact complexity, however, has not been established so far. We show that $\overline{\text{K}}$ has the…
Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…
The intractability of any problem and the randomness of its solutions have an obvious intuitive connection. However, the challenge till now has been that there is no practical way to firmly establish if the solution to a problem is actually…
Adding propositional quantification to the modal logics K, T or S4 is known to lead to undecidability but CTL with propositional quantification under the tree semantics (tQCTL) admits a non-elementary Tower-complete satisfiability problem.…
The probabilistic satisfiability of a logical expression is a fundamental concept known as the partition function in statistical physics and field theory, an evaluation of a related graph's Tutte polynomial in mathematics, and the…
We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…
DPLL and resolution are two popular methods for solving the problem of propositional satisfiability. Rather than algorithms, they are families of algorithms, as their behavior depend on some choices they face during execution: DPLL depends…
We numerically study quantum adiabatic algorithm for the propositional satisfiability. A new class of previously unknown hard instances is identified among random problems. We numerically find that the running time for such instances grows…
Consensus problems for strings and sequences appear in numerous application contexts, ranging from bioinformatics over data mining to machine learning. Closing some gaps in the literature, we show that several fundamental problems in this…
We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…
Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…
We show that the decision problem for the basic system of interpretability logic IL is PSPACE-complete. For this purpose we present an algorithm which uses polynomial space with respect to the complexity of a given formula. The existence of…
We robustify PCTL and PCTL*, the most important specification languages for probabilistic systems, and show that robustness does not increase the complexity of their model-checking problems.
Alternating-time Temporal Logic (ATL*) is a central logic for multiagent systems. Its extension to the imperfect information setting (ATL*i ) is well known to have an undecidable model-checking problem when agents have perfect recall.…