Related papers: On the Hardness of PCTL Satisfiability
Generalised Probabilistic Theories (GPTs) provide a unifying framework encompassing classical theories, quantum theories, as well as hypothetical alternatives. We investigate the problem of extending a system with a finite set of…
We present team semantics for two of the most important linear and branching time specification languages, Linear Temporal Logic (LTL) and Computation Tree Logic (CTL). With team semantics, LTL is able to express hyperproperties, which have…
Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…
We investigate the descriptive set-theoretic complexity of the solvability of a Borel family of linear equations over a finite field. Answering a question of Thornton, we show that this problem is already hard, namely $\Sigma^1_2$-complete.…
We identify a subproblem of the model-checking problem for the epistemic \mu-calculus which is decidable. Formulas in the instances of this subproblem allow free variables within the scope of epistemic modalities in a restricted form that…
We investigate the complexity of the satisfiability problem for a modal logic expressing `knowing how' assertions, related to an agent's abilities to achieve a certain goal. We take one of the most standard semantics for this kind of logics…
In this paper, we provide a deterministic polynomial time algorithm that determines satisfiability of 3-SAT. The complexity analysis for the algorithm takes into account no efficiency and yet provides a low enough bound, that efficient…
Probabilistic circuits (PCs) are a unifying representation for probabilistic models that support tractable inference. Numerous applications of PCs like controllable text generation depend on the ability to efficiently multiply two circuits.…
There have been several recent suggestions for tableau systems for deciding satisfiability in the practically important branching time temporal logic known as CTL*. In this paper we present a streamlined and more traditional tableau…
In recent years, finding new satisfiability algorithms for various circuit classes has been a very active line of research. Despite considerable progress, we are still far away from a definite answer on which circuit classes allow fast…
By using a selective filtration argument, we prove that the satisfiability problem of the unimodal logic of density is in $EXPTIME$. By using a tableau-like approach, we prove that the satisfiability problem of the bimodal logic of weak…
We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…
We study the satisfiability problem of symbolic finite automata and decompose it into the satisfiability problem of the theory of the input characters and the monadic second-order theory of the indices of accepted words. We use our…
In pursuit of a deeper understanding of Boolean Promise Constraint Satisfaction Problems (PCSPs), we identify a class of problems with restricted structural complexity, which could serve as a promising candidate for complete…
Although the halting problem is undecidable, imperfect testers that fail on some instances are possible. Such instances are called hard for the tester. One variant of imperfect testers replies "I don't know" on hard instances, another…
We show that the satisfiability and finite satisfiability problems for the two-variable fragment of first-order logic with counting quantifiers are both in NEXPTIME, even when counting quantifiers are coded succinctly.
We define a logic of propositional formula schemata adding to the syntax of propositional logic indexed propositions and iterated connectives ranging over intervals parameterized by arithmetic variables. The satisfiability problem is shown…
The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When…
In this article, the decidability and computability issues of dynamic probability logic (DPL) are addressed. Firstly, a proof system $\mathcal{H}_{DPL}$ is introduced for DPL and shown that it is weakly complete. Furthermore, this logic has…
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…