Related papers: On the Hardness of PCTL Satisfiability
This paper studies the problem of model-checking of probabilistic automaton and probabilistic one-counter automata against probabilistic branching-time temporal logics (PCTL and PCTL$^*$). We show that it is undecidable for these problems.…
We study the computational complexity of model checking and satisfiability problems of polyadic modal logics extended with permutations and Boolean operators on accessibility relations. First, we show that the combined complexity of the…
We study symmetric bimatrix games that also have the common-payoff property, i.e., the two players receive the same payoff at any outcome of the game. Due to the symmetry property, these games are guaranteed to have symmetric Nash…
We propose a validity preserving translation from a subset of epistemic Alternating-time Temporal Logic (ATL) to epistemic Computation Tree Logic (CTL). The considered subset of epistemic ATL is known to have the finite model property and…
Ensuring that agents satisfy safety specifications can be crucial in safety-critical environments. While methods exist for controller synthesis with safe temporal specifications, most existing methods restrict safe temporal specifications…
We show that the model-checking problem is decidable for a fragment of the epistemic \mu-calculus. The fragment allows free variables within the scope of epistemic modalities in a restricted form that avoids constructing formulas embodying…
HyperQPTL and HyperQPTL$^+$ are expressive specification languages for hyperproperties, properties that relate multiple executions of a system. Tight complexity bounds are known for HyperQPTL finite-state satisfiability and model-checking.…
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to…
In this paper, we continue the study of robust satisfiability of promise CSPs (PCSPs), initiated in (Brakensiek, Guruswami, Sandeep, STOC 2023 / Discrete Analysis 2025), and obtain the following results: For the PCSP 1-in-3-SAT vs NAE-SAT…
We analyse the complexity of the satisfiability problem, or similarly feasibility problem, (trSAT) for transformer encoders (TE), which naturally occurs in formal verification or interpretation, collectively referred to as formal reasoning.…
We study the exponential time complexity of approximate counting satisfying assignments of CNFs. We reduce the problem to deciding satisfiability of a CNF. Our reduction preserves the number of variables of the input formula and thus also…
Finding, counting, or determining the existence of Nash equilibria, where players must play optimally given each others' actions, are known to be computational intractable problems. We ask whether weakening optimality to the requirement…
In this paper, we study three algorithmic problems involving computation trees: the optimization, solvability, and satisfiability problems. The solvability problem is concerned with recognizing computation trees that solve problems. The…
We prove the #P-hardness of the counting problems associated with various satisfiability, graph and combinatorial problems, when restricted to planar instances. These problems include \begin{romannum} \item[{}] {\sc 3Sat, 1-3Sat, 1-Ex3Sat,…
Probabilistic automata are an extension of nondeterministic finite automata in which transitions are annotated with probabilities. Despite its simplicity, this model is very expressive and many of the associated algorithmic questions are…
In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…
We show that the finite satisfiability problem for the guarded two-variable fragment with counting quantifiers is in EXPTIME. The method employed also yields a simple proof of a result recently obtained by Y. Kazakov, that the…
In this paper we explore fundamental concepts in computational complexity theory and the boundaries of algorithmic decidability. We examine the relationship between complexity classes \textbf{P} and \textbf{NP}, where $L \in \textbf{P}$…
We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…
We conjecture that PPAD has a PCP-like complete problem, seeking a near equilibrium in which all but very few players have very little incentive to deviate. We show that, if one assumes that this problem requires exponential time, several…