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Graded path modalities count the number of paths satisfying a property, and generalize the existential (E) and universal (A) path modalities of CTL*. The resulting logic is called GCTL*. We settle the complexity of satisfiability of GCTL*,…

Logic in Computer Science · Computer Science 2014-10-29 Benjamin Aminof , Aniello Murano , Sasha Rubin

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

We present an almost complete classification of the parameterized complexity of all operator fragments of the satisfiability problem in computation tree logic CTL. The investigated parameterization is the sum of temporal depth and…

Logic in Computer Science · Computer Science 2015-03-25 Martin Lück , Arne Meier , Irina Schindler

The decidability of the reachability problem for finitary PCF has been used as a theoretical basis for fully automated verification tools for functional programs. The reachability problem, however, often becomes undecidable for a slight…

Logic in Computer Science · Computer Science 2025-02-11 Naoki Kobayashi

We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…

Computational Complexity · Computer Science 2020-01-14 Vladimir Gurvich , Michael Vyalyi

HyperLTL, the extension of Linear Temporal Logic by trace quantifiers, is a uniform framework for expressing information flow policies by relating multiple traces of a security-critical system. HyperLTL has been successfully applied to…

Logic in Computer Science · Computer Science 2019-12-17 Corto Mascle , Martin Zimmermann

Reachability and LTL model-checking problems for flat counter systems are known to be decidable but whereas the reachability problem can be shown in NP, the best known complexity upper bound for the latter problem is made of a tower of…

Logic in Computer Science · Computer Science 2015-03-20 Stéphane Demri , Amit Kumar Dhar , Arnaud sangnier

This paper considers the computational hardness of computing expected outcomes and deciding almost-sure termination of probabilistic programs. We show that deciding almost-sure termination and deciding whether the expected outcome of a…

Logic in Computer Science · Computer Science 2014-10-28 Benjamin Lucien Kaminski , Joost-Pieter Katoen

In a seminal paper from 1985, Sistla and Clarke showed that satisfiability for Linear Temporal Logic (LTL) is either NP-complete or PSPACE-complete, depending on the set of temporal operators used. If, in contrast, the set of propositional…

Logic in Computer Science · Computer Science 2015-07-01 Michael Bauland , Thomas Schneider , Henning Schnoor , Ilka Schnoor , Heribert Vollmer

We show that Branching-time temporal logics CTL and CTL*, as well as Alternating-time temporal logics ATL and ATL*, are as semantically expressive in the language with a single propositional variable as they are in the full language, i.e.,…

Logic in Computer Science · Computer Science 2019-01-23 Mikhail Rybakov , Dmitry Shkatov

LTL synthesis -- the construction of a function to satisfy a logical specification formulated in Linear Temporal Logic -- is a 2EXPTIME-complete problem with relevant applications in controller synthesis and a myriad of artificial…

Logic in Computer Science · Computer Science 2016-11-18 Jorge A. Baier , Alberto Camacho , Christian Muise , Sheila A. McIlraith

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

Computer Science and Game Theory · Computer Science 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

Strategy Logic (SL, for short) has been recently introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns to be very…

Logic in Computer Science · Computer Science 2015-03-20 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

We classify the computational complexity of the satisfiability, validity and model-checking problems for propositional independence, inclusion, and team logic. Our main result shows that the satisfiability and validity problems for…

Logic in Computer Science · Computer Science 2017-01-06 Miika Hannula , Juha Kontinen , Jonni Virtema , Heribert Vollmer

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

We present a template for the Promise Constraint Satisfaction Problem (PCSP) which is NP-hard but does not satisfy the current state-of-the-art hardness condition [ACMTCT'21]. We introduce a new "injective" condition based on the smooth…

Computational Complexity · Computer Science 2024-05-20 Demian Banakh , Marcin Kozik

In this paper we consider a fragment of the first-order theory of the real numbers that includes systems of equations of continuous functions in bounded domains, and for which all functions are computable in the sense that it is possible to…

Computational Complexity · Computer Science 2016-08-15 Peter Franek , Stefan Ratschan , Piotr Zgliczynski

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

Quantum Physics · Physics 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…

Logic in Computer Science · Computer Science 2024-08-07 Jamie Tucker-Foltz

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen