Related papers: On the Hardness of PCTL Satisfiability
Matrix Completion is the problem of recovering an unknown real-valued low-rank matrix from a subsample of its entries. Important recent results show that the problem can be solved efficiently under the assumption that the unknown matrix is…
The discreteness problem for finitely generated subgroups of $PSL(2,\mathbb{R})$ and $PSL(2,\mathbb{C})$ is a long-standing open problem. In this paper we consider whether or not this problem is decidable by an algorithm. Our main result is…
Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…
We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…
In this paper we study the fine-grained complexity of the CFL reachability problem. We first present one of the existing algorithms for the problem and an overview of conditional lower bounds based on widely believed hypotheses. We then use…
In this note I will review some of the recent results that have been obtained in the probabilistic approach to the random satisfiability problem. At the present moment the results are only heuristic. In the case of the random…
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…
Model-checking the alternating-time temporal logics ATL and ATL* with incomplete information is undecidable for perfect recall semantics. However, when restricting to memoryless strategies the model-checking problem becomes decidable. In…
Hybrid branching-time logics are introduced as extensions of CTL-like logics with state variables and the downarrow-binder. Following recent work in the linear framework, only logics with a single variable are considered. The expressive…
A framework is presented for the verification of Signal Temporal Logic (STL) specifications over continuous-time nonlinear systems under uncertainty. Based on reachability analysis, the proposed method addresses indeterminate satisfaction…
Hardness results for maximum agreement problems have close connections to hardness results for proper learning in computational learning theory. In this paper we prove two hardness results for the problem of finding a low degree polynomial…
Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very…
It is well known that the reachability problem for simply-typed lambda calculus with recursive definitions and finite base-type values (finitary PCF) is decidable. A recent paper by Dal Lago and Ghyselen has shown that the same problem…
The Promise Constraint Satisfaction Problem (PCSP for short) is a generalization of the well-studied Constraint Satisfaction Problem (CSP). The PCSP has its roots in such classic problems as the Approximate Graph Coloring and the…
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…
We investigate the complexity of satisfiability for finite-variable fragments of propositional dynamic logics. We consider three formalisms belonging to three representative complexity classes, broadly understood,---regular PDL, which is…
We specify the frontier of decidability for fragments of the first-order theory of ordinal multiplication. We give a NEXPTIME lower bound for the complexity of the existential fragment of $\langle \omega^{\omega^\lambda}; \times, \omega,…
We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…
In [1], we introduced the weakly synchronizing languages for probabilistic automata. In this report, we show that the emptiness problem of weakly synchronizing languages for probabilistic automata is undecidable. This implies that the…
Metric Temporal Logic $\mathsf{MTL}[\until_I,\since_I]$ is one of the most studied real time logics. It exhibits considerable diversity in expressiveness and decidability properties based on the permitted set of modalities and the nature of…