Related papers: Index problems for game automata
Finite-state tree automata are a well studied formalism for representing term languages. This paper studies the problem of determining the regularity of the set of instances of a finite set of terms with variables, where each variable is…
This work addresses the problem of computing measures of recognisable sets of infinite trees. An algorithm is provided to compute the probability measure of a tree language recognisable by a weak alternating automaton, or equivalently…
Models of a generalized nondeterminism are defined by limitations on nonde- terministic behavior of a computing device. A regular realizability problem is a problem of verifying existence of a special sort word in a regular language. These…
While finite automata have minimal DFAs as a simple and natural normal form, deterministic omega-automata do not currently have anything similar. One reason for this is that a normal form for omega-regular languages has to speak about more…
An improved translation from alternating parity automata on infinite words to alternating weak automata is given. The blow-up of the number of states is related to the size of the smallest universal ordered trees and hence it is…
Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…
Finite automata whose computations can be reversed, at any point, by knowing the last k symbols read from the input, for a fixed k, are considered. These devices and their accepted languages are called k-reversible automata and k-reversible…
When the inverse of an algorithm is well-defined -- that is, when its output can be deterministically transformed into the input producing it -- we say that the algorithm is invertible. While one can describe an invertible algorithm using a…
Reversible forms of computations are often interesting from an energy efficiency point of view. When the computation device in question is an automaton, it is known that the minimal reversible automaton recognizing a given language is not…
We introduce layered automata, a subclass of alternating parity automata that generalises deterministic automata. Assuming a consistency property, these automata are history deterministic and 0-1 probabilistic. We show that every…
We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…
We describe a uniform construction for converting $\omega$-automata with arbitrary acceptance conditions (based on the notion of infinity sets i.e. the set of states visited infinitely often in a run of the automaton) to equivalent…
Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…
We study expression learning problems with syntactic restrictions and introduce the class of finite-aspect checkable languages to characterize symbolic languages that admit decidable learning. The semantics of such languages can be defined…
Counter automata are more powerful versions of finite-state automata where addition and subtraction operations are permitted on a set of n integer registers, called counters. We show that the word problem of $\Z^n$ is accepted by a…
Let $\mathcal{P}(\Sigma^*)$ be the semiring of languages, and consider its subset $\mathcal{P}(\Sigma)$. In this paper we define the language recognized by a weighted automaton over $\mathcal{P}(\Sigma)$ and a one-letter alphabet.…
Group languages are regular languages recognized by finite groups, or equivalently by finite automata in which each letter induces a permutation on the set of states. We investigate the separation problem for this class of languages: given…
A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…
Probabilistic B\"uchi Automata (PBA) are randomized, finite state automata that process input strings of infinite length. Based on the threshold chosen for the acceptance probability, different classes of languages can be defined. In this…
Regular nested word languages (a.k.a. visibly pushdown languages) strictly extend regular word languages, while preserving their main closure and decidability properties. Previous works have shown that considering languages of 2-nested…