Related papers: Index problems for game automata
In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
An automaton is unambiguous if for every input it has at most one accepting computation. An automaton is k-ambiguous (for k > 0) if for every input it has at most k accepting computations. An automaton is boundedly ambiguous if it is…
The HOM problem, which asks whether the image of a regular tree language under a given tree homomorphism is again regular, is known to be decidable [Godoy & Gim\'enez: The HOM problem is decidable. JACM 60(4), 2013]. However, the problem…
A regular language $L$ is said to be prime, if it is not the product of two non-trivial languages. Martens et al. settled the exact complexity of deciding primality for deterministic finite automata in 2010. For finite languages, Mateescu…
The third author noticed in his 1992 PhD Thesis [Sim92] that every regular tree language of infinite trees is in a class $\Game (D\_n({\bf\Sigma}^0\_2))$ for some natural number $n\geq 1$, where $\Game$ is the game quantifier. We first give…
In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…
The article surveys some decidability results for DPDAs on infinite words (omega-DPDA). We summarize some recent results on the decidability of the regularity and the equivalence problem for the class of weak omega-DPDAs. Furthermore, we…
Altenbernd, Thomas and W\"ohrle have considered acceptance of languages of infinite two-dimensional words (infinite pictures) by finite tiling systems, with usual acceptance conditions, such as the B\"uchi and Muller ones [1]. It was proved…
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $\mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are…
Register automata extend classical finite automata with a finite set of registers that can store data from an infinite data domain for later equality comparisons with data from an input data word. While the registers in the original model…
Formal languages over infinite alphabets serve as abstractions of structures and processes carrying data. Automata models over infinite alphabets, such as classical register automata or, equivalently, nominal orbit-finite automata, tend to…
A condition characterizing the class of regular languages which have several nonisomorphic minimal reversible automata is presented. The condition concerns the structure of the minimum automaton accepting the language under consideration.…
A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations…
The deterministic membership problem for timed automata asks whether the timed language given by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. An analogous problem can be stated in the setting of…
We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…
It is proved that the family of tree languages recognized by nondeterministic tree-walking automata is not closed under complementation, solving a problem raised by Boja\'nczyk and Colcombet ("Tree-walking automata do not recognize all…
We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…
This paper studies the complexity of languages of finite words using automata theory. To go beyond the class of regular languages, we consider infinite automata and the notion of state complexity defined by Karp. Motivated by the seminal…
A non-deterministic recursion scheme recognizes a language of finite trees. This very expressive model can simulate, among others, higher-order pushdown automata with collapse. We show decidability of the diagonal problem for schemes. This…