English
Related papers

Related papers: Index problems for game automata

200 papers

A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

Formal Languages and Automata Theory · Computer Science 2019-07-01 Udi Boker , Karoliina Lehtinen

We define the class of explorable automata on finite or infinite words. This is a generalization of History-Deterministic (HD) automata, where this time non-deterministic choices can be resolved by building finitely many simultaneous runs…

Formal Languages and Automata Theory · Computer Science 2025-11-26 Emile Hazard , Olivier Idir , Denis Kuperberg

We solve some decision problems for timed automata which were recently raised by S. Tripakis in [ Folk Theorems on the Determinization and Minimization of Timed Automata, in the Proceedings of the International Workshop FORMATS'2003, LNCS,…

Logic in Computer Science · Computer Science 2007-12-11 Olivier Finkel

Patterns are words with terminals and variables. The language of a pattern is the set of words obtained by uniformly substituting all variables with words that contain only terminals. Regular constraints restrict valid substitutions of…

Formal Languages and Automata Theory · Computer Science 2024-11-13 Dirk Nowotka , Max Wiedenhöft

We study finite automata running over infinite binary trees. A run of such an automaton is usually said to be accepting if all its branches are accepting. In this article, we relax the notion of accepting run by allowing a certain quantity…

Formal Languages and Automata Theory · Computer Science 2015-05-15 Arnaud Carayol , Axel Haddad , Olivier Serre

Parity word automata and their determinisation play an important role in automata and game theory. We discuss a determinisation procedure for nondeterministic parity automata through deterministic Rabin to deterministic parity automata. We…

Formal Languages and Automata Theory · Computer Science 2014-09-12 Sven Schewe , Thomas Varghese

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

We consider blind, deterministic, finite automata equipped with a register which stores an element of a given monoid, and which is modified by right multiplication by monoid elements. We show that, for monoids M drawn from a large class…

Group Theory · Mathematics 2007-05-23 Mark Kambites

We exhibit the construction of a deterministic automaton that, given k > 0, recognizes the (regular) language of k-differentiable words. Our approach follows a scheme of Crochemore et al. based on minimal forbidden words. We extend this…

Discrete Mathematics · Computer Science 2015-03-18 Jean-Marc Fédou , Gabriele Fici

We investigate a subclass of languages recognized by vector addition systems, namely languages of nondeterministic Parikh automata. While the regularity problem (is the language of a given automaton regular?) is undecidable for this model,…

Formal Languages and Automata Theory · Computer Science 2016-12-20 Lorenzo Clemente , Wojciech Czerwiński , Sławomir Lasota , Charles Paperman

We consider the state complexity of basic operations on tree languages recognized by deterministic unranked tree automata. For the operations of union and intersection the upper and lower bounds of both weakly and strongly deterministic…

Formal Languages and Automata Theory · Computer Science 2010-08-11 Xiaoxue Piao , Kai Salomaa

The study of finite automata and regular languages is a privileged meeting point of algebra and logic. Since the work of Buchi, regular languages have been classified according to their descriptive complexity, i.e. the type of logical…

Logic in Computer Science · Computer Science 2017-01-11 Pascal Tesson , Denis Therien

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

Formal Languages and Automata Theory · Computer Science 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

In language learning in the limit, the most common type of hypothesis is to give an enumerator for a language. This so-called $W$-index allows for naming arbitrary computably enumerable languages, with the drawback that even the membership…

We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…

Quantum Physics · Physics 2007-05-23 Vincent D. Blondel , Emmanuel Jeandel , Pascal Koiran , Natacha Portier

We study alternating register automata on data words and data trees in relation to logics. A data word (resp. data tree) is a word (resp. tree) whose every position carries a label from a finite alphabet and a data value from an infinite…

Databases · Computer Science 2015-07-01 Diego Figueira

Quantitative languages are an extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of…

Logic in Computer Science · Computer Science 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Herbert Edelsbrunner , Thomas A. Henzinger , Philippe Rannou

We present an efficient algorithm for checking language equivalence of states in top-down deterministic finite tree automata (DFTAs). Unlike string automata, tree automata operate over hierarchical structures, posing unique challenges for…

Formal Languages and Automata Theory · Computer Science 2025-04-08 Zhibo Deng , Vladimir A. Zakharov

We study regular expressions that use variables, or parameters, which are interpreted as alphabet letters. We consider two classes of languages denoted by such expressions: under the possibility semantics, a word belongs to the language if…

Formal Languages and Automata Theory · Computer Science 2015-03-19 Pablo Barceló , Leonid Libkin , Juan Reutter