Related papers: Index problems for game automata
We consider partially observable Markov decision processes (POMDPs) with {\omega}-regular conditions specified as parity objectives. The class of {\omega}-regular languages extends regular languages to infinite strings and provides a robust…
In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…
We study the notion of sparseness for regular languages over finite trees and infinite words. A language of trees is called sparse if the relative number of $n$-node trees in the language tends to zero, and a language of infinite words is…
We report some further developments regarding the language theory of higher-dimensional automata (HDAs). Regular languages of HDAs are sets of finite interval partially ordered multisets (pomsets) with interfaces. We show a pumping lemma…
Probabilistic B\"uchi automata are a natural generalization of PFA to infinite words, but have been studied in-depth only rather recently and many interesting questions are still open. PBA are known to accept, in general, a class of…
Probabilistic automata are an extension of nondeterministic finite automata in which transitions are annotated with probabilities. Despite its simplicity, this model is very expressive and many of the associated algorithmic questions are…
"Quantitative languages are extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of the…
Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…
The deterministic membership problem for timed automata asks whether the timed language recognised by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. We show that the problem is decidable when the…
History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…
We investigate a famous decision problem in automata theory: separation. Given a class of language C, the separation problem for C takes as input two regular languages and asks whether there exists a third one which belongs to C, includes…
It is an open problem to characterize the class of languages recognized by quantum finite automata (QFA). We examine some necessary and some sufficient conditions for a (regular) language to be recognizable by a QFA. For a subclass of…
We investigate a dynamical complexity measure defined for finite automata with translucent letters (FAwtl). Roughly, this measure counts the minimal number of necessary jumps for such an automaton in order to accept an input. The model…
A vector addition system (VAS) with an initial and a final marking and transition labels induces a language. In part because the reachability problem in VAS remains far from being well-understood, it is difficult to devise decision…
We study the satisfiability problem of symbolic tree automata and decompose it into the satisfiability problem of the existential first-order theory of the input characters and the existential monadic second-order theory of the indices of…
We study the separability problem for automatic relations (i.e., relations on finite words definable by synchronous automata) in terms of recognizable relations (i.e., finite unions of products of regular languages). This problem takes as…
In this report we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic Buchi, Co-Buchi, and parity…
We introduce a model of register automata over infinite trees with extrema constraints. Such an automaton can store elements of a linearly ordered domain in its registers, and can compare those values to the suprema and infima of register…
Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…
We consider algorithms and lower bounds for various problems over forest languages; as input models we allow forest algebras, deterministic forest automata and nondeterministic forest automata. For the equivalence problem, we give an…