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We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a…

Machine Learning · Computer Science 2018-11-22 Jonas Gehring , Da Ju , Vegard Mella , Daniel Gant , Nicolas Usunier , Gabriel Synnaeve

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This…

Artificial Intelligence · Computer Science 2018-01-09 Michal Šustr , Jan Malý , Michal Čertický

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…

Machine Learning · Computer Science 2018-12-04 Gabriel Synnaeve , Zeming Lin , Jonas Gehring , Dan Gant , Vegard Mella , Vasil Khalidov , Nicolas Carion , Nicolas Usunier

We describe Machine-Aided Script Curator (MASC), a system for human-machine collaborative script authoring. Scripts produced with MASC include (1) English descriptions of sub-events that comprise a larger, complex event; (2) event types for…

The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and creating a good dataset for training can be hard. Besides,…

We present the labscript suite, an open-source experiment control system for automating shot-based experiments and their analysis. Experiments are composed as Python code, which is used to produce low-level hardware instructions. They are…

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Tzu-Han Hsu , Ching-Hsuan Chen , Nyan Ping Ju , Tsì-Uí İk , Wen-Chih Peng , Chih-Chuan Wang , Yu-Shuen Wang , Yuan-Hsiang Lin , Yu-Chee Tseng , Jiun-Long Huang , Yu-Tai Ching

In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…

Artificial Intelligence · Computer Science 2012-10-19 Jesse Hostetler , Ethan W. Dereszynski , Thomas G. Dietterich , Alan Fern

Live video broadcasting normally requires a multitude of skills and expertise with domain knowledge to enable multi-camera productions. As the number of cameras keep increasing, directing a live sports broadcast has now become more…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Yingwei Pan , Yue Chen , Qian Bao , Ning Zhang , Ting Yao , Jingen Liu , Tao Mei

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content and evaluate the effect of mental health promotion. Game live…

Multimedia · Computer Science 2021-08-19 Junjie H. Xu , Yulin Cai , Zhou Fang , Pujana Paliyawan

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In…

Artificial Intelligence · Computer Science 2017-09-15 Peng Peng , Ying Wen , Yaodong Yang , Quan Yuan , Zhenkun Tang , Haitao Long , Jun Wang

Live and pre-recorded video tutorials are an effective means for teaching physical skills such as cooking or prototyping electronics. A dedicated cameraperson following an instructor's activities can improve production quality. However,…

The objects we perceive guide our eye movements when observing real-world dynamic scenes. Yet, gaze shifts and selective attention are critical for perceiving details and refining object boundaries. Object segmentation and gaze behavior…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Vito Mengers , Nicolas Roth , Oliver Brock , Klaus Obermayer , Martin Rolfs

Event cameras deliver visual information characterized by a high dynamic range and high temporal resolution, offering significant advantages in estimating optical flow for complex lighting conditions and fast-moving objects. Current…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Gangwei Xu , Haotong Lin , Zhaoxing Zhang , Hongcheng Luo , Haiyang Sun , Xin Yang

In real-time strategy games like StarCraft, skilled players often block the entrance to their base with buildings to prevent the opponent's units from getting inside. This technique, called "walling-in", is a vital part of player's skill…

Artificial Intelligence · Computer Science 2013-06-20 Michal Certicky

In this paper, Gated-ViGAT, an efficient approach for video event recognition, utilizing bottom-up (object) information, a new frame sampling policy and a gating mechanism is proposed. Specifically, the frame sampling policy uses weighted…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Nikolaos Gkalelis , Dimitrios Daskalakis , Vasileios Mezaris

Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Shutong Jin , Ruiyu Wang , Florian T. Pokorny

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Charles Ringer , Mihalis A. Nicolaou
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