English

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

Machine Learning 2018-12-04 v1 Artificial Intelligence

Abstract

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.

Keywords

Cite

@article{arxiv.1812.00054,
  title  = {Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger},
  author = {Gabriel Synnaeve and Zeming Lin and Jonas Gehring and Dan Gant and Vegard Mella and Vasil Khalidov and Nicolas Carion and Nicolas Usunier},
  journal= {arXiv preprint arXiv:1812.00054},
  year   = {2018}
}
R2 v1 2026-06-23T06:27:31.204Z