English

High-Level Strategy Selection under Partial Observability in StarCraft: Brood War

Machine Learning 2018-11-22 v1 Machine Learning

Abstract

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a good strategy successfully counters the opponent's current and possible future strategies which can only be estimated using partial observations. We investigate whether we can utilize the full game state information during training time (in the form of an auxiliary prediction task) to increase performance. Experiments carried out within a StarCraft: Brood War bot against strong community bots show substantial win rate improvements over a fixed-strategy baseline and encouraging results when learning with the auxiliary task.

Keywords

Cite

@article{arxiv.1811.08568,
  title  = {High-Level Strategy Selection under Partial Observability in StarCraft: Brood War},
  author = {Jonas Gehring and Da Ju and Vegard Mella and Daniel Gant and Nicolas Usunier and Gabriel Synnaeve},
  journal= {arXiv preprint arXiv:1811.08568},
  year   = {2018}
}
R2 v1 2026-06-23T05:22:59.445Z