Related papers: Percolation games, probabilistic cellular automata…
An evolutionary prisoner's dilemma (PD) game is studied with players located on a hierarchical structure of layered square lattices. The players can follow two strategies [D (defector) and C (cooperator)] and their income comes from PD…
We study the $k$-jump normal and $k$-jump mis\`{e}re games on rooted Galton-Watson trees, expressing the probabilities of various outcomes of these games as specific fixed points of certain functions that depend on $k$ and the offspring…
In this article, we study a bond percolation model on a horizontally stretched square lattice, constructed by stretching the distances between the columns of $\mathbb{Z}_+^2$ according to a collection of independent and identically…
We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…
We study the phenomenon of intransitivity in models of dice and voting. First, we follow a recent thread of research for $n$-sided dice with pairwise ordering induced by the probability, relative to $1/2$, that a throw from one die is…
We justify and discuss expressions for joint lower and upper expectations in imprecise probability trees, in terms of the sub- and supermartingales that can be associated with such trees. These imprecise probability trees can be seen as…
We investigate evolutionary dynamics of altruism with long-range interaction on a cycle. The interaction between individuals is described by a simplified version of the prisoner's dilemma (PD) game in which the payoffs are parameterized by…
Let $\Lambda$ be an infinite connected graph, and let $v_0$ be a vertex of $\Lambda$. We consider the following positional game. Two players, Maker and Breaker, play in alternating turns. Initially all edges of $\Lambda$ are marked as…
Both single-player Parrondo games (SPPG) and multi-player Parrondo games (MPPG) display the Parrondo Effect (PE) wherein two or more individually fair (or Llosing) games yield a net winning outcome if alternated periodically or randomly.…
We study a modified prisoner's dilemma game taking place on two-dimensional disordered square lattices. The players are pure strategists and can either cooperate or defect with their immediate neighbors. In the generations each player…
We rigorously prove a form of disorder-resistance for a class of one-dimensional cellular automaton rules, including some that arise as boundary dynamics of two-dimensional solidification rules. Specifically, when started from a random…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
Let $d\ge 3$ be a fixed integer, $p\in (0,1)$, and let $n\geq 1$ be a positive integer such that $dn$ is even. Let $\mathbb{G}(n, d, p)$ be a (random) graph on $n$ vertices obtained by drawing uniformly at random a $d$-regular (simple)…
For a zero-sum stochastic game which does not satisfy the Isaacs condition, we provide a value function representation for an Isaacs-type equation whose Hamiltonian lies in between the lower and upper Hamiltonians, as a convex combination…
We define an inhomogeneous percolation model on "ladder graphs" obtained as direct products of an arbitrary graph $G = (V,E)$ and the set of integers $\mathbb{Z}$ (vertices are thought of as having a "vertical" component indexed by an…
We present a stochastic lattice theory describing the kinetic behavior of trapping reactions $A + B \to B$, in which both the $A$ and $B$ particles perform an independent stochastic motion on a regular hypercubic lattice. Upon an encounter…
Percolation is a model for random damage to a network. It is one of the simplest models that displays a phase transition: when the network is severely damaged, it falls apart in many small connected components, while if the damage is light,…
We study the emergency of mutual cooperation in evolutionary prisoner's dilemma games when the players are located on a square lattice. The players can choose one of the three strategies: cooperation (C), defection (D) or "tit for tat" (T),…
Grimmett's random-orientation percolation is formulated as follows. The square lattice is used to generate an oriented graph such that each edge is oriented rightwards (resp. upwards) with probability $p$ and leftwards (resp. downwards)…
We study self-similarity in one-dimensional probabilistic cellular automata (PCA) using the renormalization technique. We introduce a general framework for algebraic construction of renormalization groups (RG) on cellular automata and apply…