Related papers: Percolation games, probabilistic cellular automata…
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly? A large literature in behavioral game theory has proposed and experimentally tested various learning algorithms, but a comparative analysis…
Bootstrap percolation is a type of cellular automaton which has been used to model various physical phenomena, such as ferromagnetism. For each natural number $r$, the $r$-neighbour bootstrap process is an update rule for vertices of a…
We present a detailed study of prisoner's dilemma game with stochastic modifications on a two-dimensional lattice, in presence of evolutionary dynamics. By very nature of the rules, the cooperators have incentive to cheat and the fear to…
The best-response dynamics is an example of an evolutionary game where players update their strategy in order to maximize their payoff. The main objective of this paper is to study a stochastic spatial version of this game based on the…
We consider one-round games between a classical verifier and two provers. One of the main questions in this area is the \emph{parallel repetition question}: If the game is played $\ell$ times in parallel, does the maximum winning…
Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…
Exactly ergodicity in boundary-driven semi-infinite cellular automata (CA) are investigated. We establish all the ergodic rules in CA with 3, 4, and 5 states. We analytically prove the ergodicity for 12 rules in 3-state CA and 118320 rules…
Extended non-local games are a generalization of monogamy-of-entanglement games, played by two quantum parties and a quantum referee that performs a measurement on their local quantum system. Along the lines of the NPA hierarchy, the…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
Rigidity percolation provides an important basis for understanding the onset of mechanical stability in disordered materials. While most studies on the triangular lattice have focused on static properties at fixed bond~(site) occupation…
In a geometric inhomogeneous random graph vertices are given by the points of a Poisson process and are equipped with independent weights following a heavy tailed distribution. Any pair of distinct vertices is independently forming an edge…
At a first glance lottery is a form of gambling, a game in which the chances of winning is extremely small. But upon a deeper look, considering that the Jackpot prize of lotteries is a result of the active participation of millions of…
We consider the problem of metastability in a probabilistic cellular automaton (PCA) with a parallel updating rule which is reversible with respect to a Gibbs measure. The dynamical rules contain two parameters $\beta$ and $h$ which…
Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents,…
This paper investigates the long-term behavior of an interacting particle system of interest in the hot topic of evolutionary game theory. Each site of the $d$-dimensional integer lattice is occupied by a player who is characterized by one…
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…
Evolutionary game dynamics are often studied in the context of different population structures. Here we propose a new population structure that is inspired by simple multicellular life forms. In our model, cells reproduce but can stay…
Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…
XOR games are the simplest model in which the nonlocal properties of entanglement manifest themselves. When there are two players, it is well known that the bias --- the maximum advantage over random play --- of entangled players can be at…