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Qubit Touchdown is a two-player, competitive board game that was developed to introduce students to quantum computing. A quantum computer is a new kind of computer that is based on the laws of quantum physics, and it can solve certain…

Physics Education · Physics 2025-06-17 Kristina Armbruster , Gintaras Duda , Thomas G. Wong

Common research tasks ask students to identify a correct answer and justify their answer choice. We propose expanding the array of research tasks to access different knowledge that students might have. By asking students to discuss answers…

Engaging students with well-designed multiple-choice questions during class and asking them to discuss their answers with their peers after each student has contemplated the response individually can be an effective evidence-based…

Physics Education · Physics 2020-06-11 Paul Justice , Emily Marshman , Chandralekha Singh

MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , G. Tanner Jackson , Kyle Dempsey , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Multiple-choice questions with item-writing flaws can negatively impact student learning and skew analytics. These flaws are often present in student-generated questions, making it difficult to assess their quality and suitability for…

Computation and Language · Computer Science 2023-07-18 Steven Moore , Huy A. Nguyen , Tianying Chen , John Stamper

Recent approaches to question generation have used modifications to a Seq2Seq architecture inspired by advances in machine translation. Models are trained using teacher forcing to optimise only the one-step-ahead prediction. However, at…

Computation and Language · Computer Science 2019-06-04 Tom Hosking , Sebastian Riedel

With the interactivity and multiple representation features, computer simulations lend itself to the guided inquiry learning. However, these simulations are usually designed for post-elementary students. Thus, the aim of this study is to…

Physics Education · Physics 2012-12-03 Sze Yee Lye , Loo Kang Wee

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

To optimize the preparation process for educators in academic lectures and associated question-and-answer sessions, this paper presents E-QGen, a lecture abstract-based question generation system. Given a lecture abstract, E-QGen generates…

Computation and Language · Computer Science 2024-04-23 Mao-Siang Chen , An-Zi Yen

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Generative AI systems have rapidly advanced, with multimodal input capabilities enabling reasoning beyond text-based tasks. In education, these advancements could influence assessment design and question answering, presenting both…

Computers and Society · Computer Science 2025-07-08 Aymeric de Chillaz , Anna Sotnikova , Patrick Jermann , Antoine Bosselut

Question Generation (QG) is a task within Natural Language Processing (NLP) that involves automatically generating questions given an input, typically composed of a text and a target answer. Recent work on QG aims to control the type of…

Computation and Language · Computer Science 2025-06-10 Bernardo Leite , Henrique Lopes Cardoso

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Automatically generating high-quality mathematical problems that align with educational objectives is a crucial task in NLP-based educational technology. Traditional generation methods focus primarily on textual quality, but they often…

Computation and Language · Computer Science 2025-06-03 Cheng Cheng , Zhenya Huang , Guanhao Zhao , Yuxiang Guo , Xin Lin , Jinze Wu , Xin Li , Shijin Wang

Intelligent and adaptive online education systems aim to make high-quality education available for a diverse range of students. However, existing systems usually depend on a pool of hand-made questions, limiting how fine-grained and…

Computation and Language · Computer Science 2021-06-09 Megha Srivastava , Noah Goodman

We investigated student reactions to two computational physics courses incorporating several videogame-like aspects. These included use of gaming terminology such as "levels," "weapons," and "bosses"; a game-style point system linked to…

Physics Education · Physics 2014-10-14 Ian D. Beatty , Lauren A. Harris

In an educational setting, an estimate of the difficulty of multiple-choice questions (MCQs), a commonly used strategy to assess learning progress, constitutes very useful information for both teachers and students. Since human assessment…

Computation and Language · Computer Science 2025-04-21 Leonidas Zotos , Hedderik van Rijn , Malvina Nissim

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

Computers and Society · Computer Science 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

Data-driven decision making is serving and transforming education. We approached the problem of predicting students' performance by using multiple data sources which came from online courses, including one we created. Experimental results…

Computers and Society · Computer Science 2021-09-17 Mélina Verger , Hugo Jair Escalante
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