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Multiple-choice questions (MCQs) are ubiquitous in almost all levels of education since they are easy to administer, grade, and are a reliable format in assessments and practices. One of the most important aspects of MCQs is the…

Computation and Language · Computer Science 2024-04-19 Wanyong Feng , Jaewook Lee , Hunter McNichols , Alexander Scarlatos , Digory Smith , Simon Woodhead , Nancy Otero Ornelas , Andrew Lan

NLP-powered automatic question generation (QG) techniques carry great pedagogical potential of saving educators' time and benefiting student learning. Yet, QG systems have not been widely adopted in classrooms to date. In this work, we aim…

Human-Computer Interaction · Computer Science 2022-05-03 Xu Wang , Simin Fan , Jessica Houghton , Lu Wang

Generating multiple-choice questions (MCQs) with difficulty estimation remains challenging in automated MCQ-generation systems used in adaptive, AI-assisted education. This study proposes a novel methodology for generating MCQs with…

Computation and Language · Computer Science 2026-04-14 Mehmet Can Şakiroğlu , H. Altay Güvenir , Kamer Kaya

Controllable text generation (CTG) by large language models has a huge potential to transform education for teachers and students alike. Specifically, high quality and diverse question generation can dramatically reduce the load on teachers…

Computation and Language · Computer Science 2023-04-14 Sabina Elkins , Ekaterina Kochmar , Jackie C. K. Cheung , Iulian Serban

Multiple-choice questions (MCQs) offer the most promising avenue for skill evaluation in the era of virtual education and job recruiting, where traditional performance-based alternatives such as projects and essays have become less viable,…

Computers and Society · Computer Science 2020-12-22 Eric Li , Jingyi Su , Hao Sheng , Lawrence Wai

Human communication often involves information gaps between the interlocutors. For example, in an educational dialogue, a student often provides an answer that is incomplete, and there is a gap between this answer and the perfect one…

Computation and Language · Computer Science 2023-07-10 Roni Rabin , Alexandre Djerbetian , Roee Engelberg , Lidan Hackmon , Gal Elidan , Reut Tsarfaty , Amir Globerson

In the last several years, the field of computer assisted language learning has increasingly focused on computer aided question generation. However, this approach often provides test takers with an exhaustive amount of questions that are…

Computation and Language · Computer Science 2018-08-30 Yi-Ting Huang , Meng Chang Chen , Yeali S. Sun

Research-validated multiple-choice questions comprise an easy-to-implement instructional tool that serves to scaffold student learning and formatively assess students' knowledge. We present findings from the implementation, in consecutive…

Physics Education · Physics 2024-05-30 Peter Hu , Yangqiuting Li , Chandralekha Singh

Testing with quiz questions has proven to be an effective way to assess and improve the educational process. However, manually creating quizzes is tedious and time-consuming. To address this challenge, we present Leaf, a system for…

Computation and Language · Computer Science 2022-01-25 Kristiyan Vachev , Momchil Hardalov , Georgi Karadzhov , Georgi Georgiev , Ivan Koychev , Preslav Nakov

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

Multiple-choice questions (MCQs) are commonly used in educational testing, as they offer an efficient means of evaluating learners' knowledge. However, generating high-quality MCQs, particularly in low-resource languages such as Persian,…

Computation and Language · Computer Science 2025-10-20 Mohammad Heydari Rad , Rezvan Afari , Saeedeh Momtazi

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Question generation (QG) is the task of generating a valid and fluent question based on a given context and the target answer. According to various purposes, even given the same context, instructors can ask questions about different…

Computation and Language · Computer Science 2023-05-29 Shinhyeok Oh , Hyojun Go , Hyeongdon Moon , Yunsung Lee , Myeongho Jeong , Hyun Seung Lee , Seungtaek Choi

This research is aimed to propose an artificial intelligence algorithm comprising an ontology-based design, text mining, and natural language processing for automatically generating gap-fill multiple choice questions (MCQs). The simulation…

Artificial Intelligence · Computer Science 2021-09-24 Pornpat Sirithumgul , Pimpaka Prasertsilp , Lorne Olfman

As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…

Artificial Intelligence · Computer Science 2025-02-24 Shashank Sonkar , Naiming Liu , Xinghe Chen , Richard G. Baraniuk

Concept maps have been widely utilized in education to depict knowledge structures and the interconnections between disciplinary concepts. Nonetheless, devising a computational method for automatically constructing a concept map from…

Artificial Intelligence · Computer Science 2026-01-13 Jiho Noh , Mukhesh Raghava Katragadda , Dabae Lee

The introduction of serious games as pedagogical supports in the field of education is a process gaining in popularity amongst the teaching community. This article creates a link between the integration of new pedagogical solutions in…

Computers and Society · Computer Science 2017-10-24 Raphaël Marczak , Pierre Hanna , Christine Hanna

Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…

Physics Education · Physics 2026-03-17 Ana S. Domenech , Antonio Alex-Amor

While mathematical creative writing can potentially engage students in expressing mathematical ideas in an imaginative way, some elementary school-age students struggle in this process. Generative AI (GenAI) offers possibilities for…

Computers and Society · Computer Science 2024-09-12 Yukyeong Song , Jinhee Kim , Wanli Xing , Zifeng Liu , Chenglu Li , Hyunju Oh