Related papers: A game-based educational method relying on student…
Multiple-choice questions (MCQs) are ubiquitous in almost all levels of education since they are easy to administer, grade, and are a reliable format in assessments and practices. One of the most important aspects of MCQs is the…
NLP-powered automatic question generation (QG) techniques carry great pedagogical potential of saving educators' time and benefiting student learning. Yet, QG systems have not been widely adopted in classrooms to date. In this work, we aim…
Generating multiple-choice questions (MCQs) with difficulty estimation remains challenging in automated MCQ-generation systems used in adaptive, AI-assisted education. This study proposes a novel methodology for generating MCQs with…
Controllable text generation (CTG) by large language models has a huge potential to transform education for teachers and students alike. Specifically, high quality and diverse question generation can dramatically reduce the load on teachers…
Multiple-choice questions (MCQs) offer the most promising avenue for skill evaluation in the era of virtual education and job recruiting, where traditional performance-based alternatives such as projects and essays have become less viable,…
Human communication often involves information gaps between the interlocutors. For example, in an educational dialogue, a student often provides an answer that is incomplete, and there is a gap between this answer and the perfect one…
In the last several years, the field of computer assisted language learning has increasingly focused on computer aided question generation. However, this approach often provides test takers with an exhaustive amount of questions that are…
Research-validated multiple-choice questions comprise an easy-to-implement instructional tool that serves to scaffold student learning and formatively assess students' knowledge. We present findings from the implementation, in consecutive…
Testing with quiz questions has proven to be an effective way to assess and improve the educational process. However, manually creating quizzes is tedious and time-consuming. To address this challenge, we present Leaf, a system for…
In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
Multiple-choice questions (MCQs) are commonly used in educational testing, as they offer an efficient means of evaluating learners' knowledge. However, generating high-quality MCQs, particularly in low-resource languages such as Persian,…
This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…
Question generation (QG) is the task of generating a valid and fluent question based on a given context and the target answer. According to various purposes, even given the same context, instructors can ask questions about different…
This research is aimed to propose an artificial intelligence algorithm comprising an ontology-based design, text mining, and natural language processing for automatically generating gap-fill multiple choice questions (MCQs). The simulation…
As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…
Concept maps have been widely utilized in education to depict knowledge structures and the interconnections between disciplinary concepts. Nonetheless, devising a computational method for automatically constructing a concept map from…
The introduction of serious games as pedagogical supports in the field of education is a process gaining in popularity amongst the teaching community. This article creates a link between the integration of new pedagogical solutions in…
Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…
While mathematical creative writing can potentially engage students in expressing mathematical ideas in an imaginative way, some elementary school-age students struggle in this process. Generative AI (GenAI) offers possibilities for…