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Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

Quiz design is a tedious process that teachers undertake to evaluate the acquisition of knowledge by students. Our goal in this paper is to automate quiz composition from a set of multiple choice questions (MCQs). We formalize a generic…

Question generation (QGen) models are often evaluated with standardized NLG metrics that are based on n-gram overlap. In this paper, we measure whether these metric improvements translate to gains in a practical setting, focusing on the use…

Computation and Language · Computer Science 2022-05-05 Philippe Laban , Chien-Sheng Wu , Lidiya Murakhovs'ka , Wenhao Liu , Caiming Xiong

Information and communication technology (ICT) tools are ineffective when assessing solutions of questions with more than one step. ICT tools assessing these types of questions are paralleled to solving complex problems. This conceptual…

Computers and Society · Computer Science 2016-06-09 Hussein Genemo , Shah Jahan Miah

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

Physics Education · Physics 2015-06-11 Peter Hugo Nelson

Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these…

This paper proposes a novel and statistical method of ability estimation based on acquisition distribution for a personalized computer aided question generation. This method captures the learning outcomes over time and provides a flexible…

Human-Computer Interaction · Computer Science 2018-08-30 Yi-Ting Huang , Meng Chang Chen , Yeali S. Sun

Retrieval practice is a well-established pedagogical technique known to significantly enhance student learning and knowledge retention. However, generating high-quality retrieval practice questions is often time-consuming and labor…

Artificial Intelligence · Computer Science 2025-07-30 Yuan An , John Liu , Niyam Acharya , Ruhma Hashmi

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

This paper outlines the feasibility of replacing a midterm assessment with a student-created digital media project. We examine the benefits of a peer review process for student-created pedagogy, the effectiveness of the student-generated…

Physics Education · Physics 2024-06-19 Ben Graul , Matthew L. Rollins , Nathan Powers , Dennis Della Corte

Contemporary coding education often presents students with the task of developing programs that have user interaction and complex dynamic systems, such as mouse based games. While pedagogically compelling, there are no contemporary…

Artificial Intelligence · Computer Science 2021-12-15 Allen Nie , Emma Brunskill , Chris Piech

Digital technologies are increasingly used in education to reduce the workload of teachers and students. However, creating open-ended study or examination questions and grading their answers is still a tedious task. This thesis presents the…

Computation and Language · Computer Science 2025-06-17 Gérôme Meyer , Philip Breuer

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

Human-Computer Interaction · Computer Science 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

Research-validated multiple-choice questions comprise an easy-to-implement instructional tool for scaffolding student learning and providing formative assessment of students' knowledge. We present findings from the implementation of a…

Physics Education · Physics 2024-10-16 Peter Hu , Yangqiuting Li , Chandralekha Singh

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

In the realm of education, student evaluation holds equal significance to imparting knowledge. To be evaluated, students usually need to go through text-based academic assessment methods. Instructors need to make a diverse set of questions…

Computation and Language · Computer Science 2025-09-30 Md. Alvee Ehsan , A. S. M Mehedi Hasan , Kefaya Benta Shahnoor , Syeda Sumaiya Tasneem

Question Generation (QG) receives increasing research attention in NLP community. One motivation for QG is that QG significantly facilitates the preparation of educational reading practice and assessments. While the significant advancement…

Computation and Language · Computer Science 2021-12-03 Ying-Hong Chan , Ho-Lam Chung , Yao-Chung Fan

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

Research-based multiple-choice questions implemented in class with peer instruction have been shown to be an effective tool for improving students' engagement and learning outcomes. Moreover, multiple-choice questions that are carefully…

Physics Education · Physics 2025-02-11 Yangqiuting Li , Chandralekha Singh
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