Related papers: Solving 3-Color Parity Games in $ O(n^2) $ Time
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
The quest for a polynomial time algorithm for solving parity games gained momentum in 2017 when two different quasipolynomial time algorithms were constructed. In this paper, we further analyse the second algorithm due to Jurdzi\'nski and…
We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…
We present the first near optimal approximation schemes for the maximum weighted (uncapacitated or capacitated) $b$--matching problems for non-bipartite graphs that run in time (near) linear in the number of edges. For any…
We study the computational complexity of decision problems about Nash equilibria in $m$-player games. Several such problems have recently been shown to be computationally equivalent to the decision problem for the existential theory of the…
We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…
The framework outlined in [arXiv:2010.13024] provides an approximation algorithm for computing Nash equilibria of normal form games. Since NASH is a well-known PPAD-complete problem, this framework has potential applications to other $PPAD$…
We consider worst case time bounds for NP-complete problems including 3-SAT, 3-coloring, 3-edge-coloring, and 3-list-coloring. Our algorithms are based on a constraint satisfaction (CSP) formulation of these problems; 3-SAT is equivalent to…
The question of whether the complexity class P is equal to the complexity class NP has been a seemingly intractable problem for over 4 decades. It has been clear that if an algorithm existed that would solve the problems in the NP class in…
Given an edge-colored graph, the goal of the proportional fair matching problem is to find a maximum weight matching while ensuring proportional representation (with respect to the number of edges) of each color. The colors may correspond…
We initiate a general study of what we call orientation completion problems. For a fixed class C of oriented graphs, the orientation completion problem asks whether a given partially oriented graph P can be completed to an oriented graph in…
We obtain a number of lower bounds on the running time of algorithms solving problems on graphs of bounded treewidth. We prove the results under the Strong Exponential Time Hypothesis of Impagliazzo and Paturi. In particular, assuming that…
Given a plane geometric graph $G$ on $n$ vertices, we want to augment it so that given parity constraints of the vertex degrees are met. In other words, given a subset $R$ of the vertices, we are interested in a plane geometric supergraph…
In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other…
Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called…
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…
Given a graph $G$ and color set $\{1, \ldots, k\}$, a $\textit{proper coloring}$ is an assignment of a color to each vertex of $G$ such that no two vertices connected by an edge are given the same color. The problem of drawing a proper…
In this paper, an exact algorithm in polynomial time is developed to solve unrestricted binary quadratic programs. The computational complexity is $O\left( n^{\frac{15}{2}}\right) $, although very conservative, it is sufficient to prove…