Related papers: Solving 3-Color Parity Games in $ O(n^2) $ Time
We study the problem of determining whether a given graph~$G=(V,E)$ admits a matching~$M$ whose removal destroys all odd cycles of~$G$ (or equivalently whether~$G-M$ is bipartite). This problem is equivalent to determine whether~$G$ admits…
The McNaughton-Zielonka divide et impera algorithm is the simplest and most flexible approach available in the literature for determining the winner in a parity game. Despite its theoretical worst-case complexity and the negative reputation…
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three…
We define a natural class of range query problems, and prove that all problems within this class have the same time complexity (up to polylogarithmic factors). The equivalence is very general, and even applies to online algorithms. This…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
A graph is equitably $k$-colorable if its vertices can be partitioned into $k$ independent sets in such a way that the number of vertices in any two sets differ by at most one. The smallest $k$ for which such a coloring exists is known as…
We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in…
We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be…
We study the power of the bounded-width consistency algorithm in the context of the fixed-template Promise Constraint Satisfaction Problem (PCSP). Our main technical finding is that the template of every PCSP that is solvable in bounded…
Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…
Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…
We show that given an $n$-vertex graph $G$ of diameter 3 we can decide if $G$ is $3$-colourable in time $2^{O(n^{2/3-\varepsilon})}$ for any $\varepsilon < 1/33$. This improves on the previous best algorithm of $2^{O((n\log n)^{2/3})}$ from…
The well-known Eulerian path problem can be solved in polynomial time (more exactly, there exists a linear time algorithm for this problem). In this paper, we model the problem using a string matching framework, and then initiate an…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query…
It has recently been shown that starting with a classical query algorithm (decision tree) and a guessing algorithm that tries to predict the query answers, we can design a quantum algorithm with query complexity $O(\sqrt{GT})$ where $T$ is…
In the paper we consider the problem of scheduling $n$ identical jobs on 3 uniform machines with speeds $s_1, s_2,$ and $s_3$ to minimize the schedule length. We assume that jobs are subjected to some kind of mutual exclusion constraints,…
In this paper, we provide polynomial-time algorithms for different extensions of the matching counting problem, namely maximal matchings, path matchings (linear forest) and paths, on graph classes of bounded clique-width. For maximal…