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The design of a good algorithm to solve NP-hard combinatorial approximation problems requires specific domain knowledge about the problems and often needs a trial-and-error problem solving approach. Graph coloring is one of the essential…

Parity games have been broadly studied in recent years for their applications to controller synthesis and verification. In practice, partial solvers for parity games that execute in polynomial time, while incomplete, can solve most games in…

Computer Science and Game Theory · Computer Science 2019-07-23 Véronique Bruyère , Guillermo A. Pérez , Jean-François Raskin , Clément Tamines

We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…

Computer Science and Game Theory · Computer Science 2026-05-12 Daniel Hausmann , Nir Piterman , Irmak Sağlam , Anne-Kathrin Schmuck

The goal of the thesis is to leverage fast graph algorithms and modern algorithmic techniques for problems in model checking and synthesis on graphs, MDPs, and game graphs. The results include symbolic algorithms, a well-known class of…

Logic in Computer Science · Computer Science 2022-02-08 Alexander Svozil

We consider some well-known families of two-player, zero-sum, perfect information games that can be viewed as special cases of Shapley's stochastic games. We show that the following tasks are polynomial time equivalent: - Solving simple…

Computer Science and Game Theory · Computer Science 2008-12-03 Vladimir Gurvich , Peter Bro Miltersen

Open parity games are proposed as a compositional extension of parity games with algebraic operations, forming string diagrams of parity games. A potential application of string diagrams of parity games is to describe a large parity game…

Logic in Computer Science · Computer Science 2025-05-29 Kazuki Watanabe

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

Logic in Computer Science · Computer Science 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…

Quantum Physics · Physics 2023-07-12 Samuel J. Harris

A linearly ordered (LO) $k$-colouring of a hypergraph assigns to each vertex a colour from the set $\{0,1,\ldots,k-1\}$ in such a way that each hyperedge has a unique maximum element. Barto, Batistelli, and Berg conjectured that it is…

Combinatorics · Mathematics 2025-06-03 Johan Håstad , Björn Martinsson , Tamio-Vesa Nakajima , Stanislav Živný

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and…

Data Structures and Algorithms · Computer Science 2023-10-03 Daniele Dell'Erba , Arthur Dumas , Sven Schewe

In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

One of the driving problems in the CSP area is the Dichotomy Conjecture, formulated in 1993 by Feder and Vardi [STOC'93], stating that for any fixed relational structure G the Constraint Satisfaction Problem CSP(G) is either NP--complete or…

Data Structures and Algorithms · Computer Science 2010-11-13 Marek Cygan , Marcin Pilipczuk , Michal Pilipczuk , Jakub Onufry Wojtaszczyk

We consider the following two-player game: Maxi and Mini start with the empty graph on $n$ vertices and take turns, always adding one additional edge to the graph such that the chromatic number is at most $k$, where $k \in \mathbb{N}$ is a…

Combinatorics · Mathematics 2018-02-19 Ralph Keusch

Edge-coloring problems with forbidden patterns are decision problems asking to find an edge-coloring of the input graph which avoids a homomorphism from a fixed forbidden family of edge-colored graphs. In the precolored version of these…

Computational Complexity · Computer Science 2026-04-29 Alexey Barsukov , Antoine Mottet , Davide Perinti

We give a 3/2-approximation algorithm for stable matchings that runs in $O(m)$ time. The previously best known algorithm by McDermid has the same approximation ratio but runs in $O(n^{3/2}m)$ time, where $n$ denotes the number of people and…

Data Structures and Algorithms · Computer Science 2014-04-07 Katarzyna Paluch

An attractor decomposition meta-algorithm for solving parity games is given that generalises the classic McNaughton-Zielonka algorithm and its recent quasi-polynomial variants due to Parys (2019), and to Lehtinen, Schewe, and Wojtczak…

Data Structures and Algorithms · Computer Science 2022-08-30 Marcin Jurdziński , Rémi Morvan , K. S. Thejaswini

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of…

Computer Science and Game Theory · Computer Science 2022-05-10 James C. A. Main , Mickael Randour , Jeremy Sproston

Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…

Logic in Computer Science · Computer Science 2013-07-24 A. Grinshpun , P. Phalitnonkiat , S. Rubin , A. Tarfulea

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…

Computer Science and Game Theory · Computer Science 2012-03-21 Rasmus Ibsen-Jensen , Peter Bro Miltersen