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We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL…

Logic in Computer Science · Computer Science 2025-02-19 Yinfeng Li , Emiliano Lorini , Munyque Mittelmann

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert

In order to deal with the systematic verification with uncertain infromation in possibility theory, Li and Li \cite{li12} introduced model checking of linear-time properties in which the uncertainty is modeled by possibility measures. Xue,…

Logic in Computer Science · Computer Science 2014-01-21 Yongming Li , Yali Li , Zhanyou Ma

Concurrent stochastic games are an important formalism for the rational verification of probabilistic multi-agent systems, which involves verifying whether a temporal logic property is satisfied in some or all game-theoretic equilibria of…

Computer Science and Game Theory · Computer Science 2023-11-29 Daniel Stan , Muhammad Najib , Anthony Widjaja Lin , Parosh Aziz Abdulla

I consider the following generic scenario: an abstract model M of some 'real' system is only partially presented, or partially known to us, and we have to ensure that the actual system satisfies a given specification, formalised in some…

Logic in Computer Science · Computer Science 2020-12-24 Valentin Goranko

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2018-09-12 Alexander Weinert

Alternating timed automata (ATA) are an extension of timed automata, that are closed under complementation and hence amenable to logic-to-automata translations. Several timed logics, including Metric Temporal Logic (MTL), can be converted…

Logic in Computer Science · Computer Science 2026-01-07 Patricia Bouyer , B Srivathsan , Vaishnavi Vishwanath

Variability models allow effective building of many custom model variants for various configurations. Lifted model checking for a variability model is capable of verifying all its variants simultaneously in a single run by exploiting the…

Programming Languages · Computer Science 2019-02-18 Aleksandar S. Dimovski , Axel Legay , Andrzej Wasowski

We study model checking algorithms for infinite families of finite-state labeled transition systems against temporal properties written in CTL*. Such families arise, for example, as models of highly configurable systems or software product…

Logic in Computer Science · Computer Science 2026-01-23 Roberto Pettinau , Christoph Matheja

Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. Recently, such games with quantitative winning conditions in weak MSO with the unbounding…

Computer Science and Game Theory · Computer Science 2016-10-11 Felix Klein , Martin Zimmermann

Probabilistic Computation Tree Logic (PCTL) and Continuous Stochastic Logic (CSL) are often used to describe specifications of probabilistic properties for discrete time and continuous time, respectively. In PCTL and CSL, the possibility of…

Logic in Computer Science · Computer Science 2011-11-15 Takashi Tomita , Shigeki Hagihara , Naoki Yonezaki

Verification of multi-agents systems (MAS) has been recently studied taking into account the need of expressing resource bounds. Several logics for specifying properties of MAS have been presented in quite a variety of scenarios with…

Logic in Computer Science · Computer Science 2013-07-18 Dario Della Monica , Margherita Napoli , Mimmo Parente

We propose algorithms for performing model checking and control synthesis for discrete-time uncertain systems under linear temporal logic (LTL) specifications. We construct temporal logic trees (TLT) from LTL formulae via reachability…

Systems and Control · Electrical Eng. & Systems 2020-07-07 Yulong Gao , Alessandro Abate , Frank J. Jiang , Mirco Giacobbe , Lihua Xie , Karl H. Johansson

Synthesis of models and strategies is a very important problem in software engineering. The main element here is checking the satisfiability of formulae expressing the specification of a system to be implemented. This paper puts forward a…

Logic in Computer Science · Computer Science 2020-02-11 Magdalena Kacprzak , Artur Niewiadomski , Wojciech Penczek

The language Timed Concurrent Constraint (tccp) is the extension over time of the Concurrent Constraint Programming (cc) paradigm that allows us to specify concurrent systems where timing is critical, for example reactive systems. Systems…

Logic in Computer Science · Computer Science 2007-05-23 Moreno Falaschi , Alicia Villanueva

Model-checking techniques have been extended to analyze quantum programs and communication protocols represented as quantum Markov chains, an extension of classical Markov chains. To specify qualitative temporal properties, a subspace-based…

Quantum Physics · Physics 2024-05-10 Ji Guan , Yuan Feng , Andrea Turrini , Mingsheng Ying

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

Qualitative formal verification, that seeks boolean answers about the behavior of a system, is often insufficient for practical purposes. Observing quantitative information is of interest, e.g. for the proper calibration of a battery or a…

Logic in Computer Science · Computer Science 2015-06-19 Maximilien Colange , Dimitri Racordon , Didier Buchs

The design and application of multi-agent systems (MAS) require reasoning about the effects of modifications on their underlying structure. In particular, such changes may impact the satisfaction of system specifications and the strategic…

Logic in Computer Science · Computer Science 2025-05-01 Rustam Galimullin , Maksim Gladyshev , Munyque Mittelmann , Nima Motamed

By algorithmic metatheorems for a model checking problem P over infinite-state systems we mean generic results that can be used to infer decidability (possibly complexity) of P not only over a specific class of infinite systems, but over a…

Logic in Computer Science · Computer Science 2009-10-28 Anthony Widjaja To , Leonid Libkin