Related papers: Interactive Channel Capacity Revisited
We study the communication rate of coding schemes for interactive communication that transform any two-party interactive protocol into a protocol that is robust to noise. Recently, Haeupler (FOCS '14) showed that if an $\epsilon > 0$…
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with $n$ messages,…
We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any $n$-round interactive protocol using $N$ rounds over an adversarial channel that corrupts up to $\rho N$ transmissions.…
Classically, coding theory has been concerned with the problem of transmitting a single message in a format which is robust to noise. Recently, researchers have turned their attention to designing coding schemes to make two-way…
We provide tight upper and lower bounds on the noise resilience of interactive communication over noisy channels with feedback. In this setting, we show that the maximal fraction of noise that any robust protocol can resist is 1/3.…
We address the problem of simulating an arbitrary Markovian interactive protocol over binary symmetric channels with crossover probability $\varepsilon$. We are interested in the achievable rates of reliable simulation, i.e., in…
In this work, we study two-party interactive coding for adversarial noise, when both parties have limited memory. We show how to convert any adaptive protocol $\Pi$ into a protocol $\Pi'$ that is robust to an $\epsilon$-fraction of…
We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our…
Motivated by recent high bandwidth communication systems, Inter-Symbol Interference (ISI) channels with 1-bit quantized output are considered under an average-power-constrained continuous input. While the exact capacity is difficult to…
Interactive coding allows two parties to conduct a distributed computation despite noise corrupting a certain fraction of their communication. Dani et al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of noise is…
The highest information rate at which quantum error-correction schemes work reliably on a channel, which is called the quantum capacity, is proven to be lower bounded by the limit of the quantity termed coherent information maximized over…
We consider interactive coding in a setting where $n$ parties wish to compute a joint function of their inputs via an interactive protocol over imperfect channels. We assume that adversarial errors can comprise a $\mathcal{O}(\frac{1}{n})$…
A new channel coding approach was proposed in [1] for random multiple access communication over the discrete-time memoryless channel. The coding approach allows users to choose their communication rates independently without sharing the…
We consider the problem of communication over a network containing a hidden and malicious adversary that can control a subset of network resources, and aims to disrupt communications. We focus on omniscient node-based adversaries, i.e., the…
Any interactive protocol between a pair of parties can be reliably simulated in the presence of noise with a multiplicative overhead on the number of rounds (Schulman 1996). The reciprocal of the best (least) overhead is called the…
We consider the task of interactive communication in the presence of adversarial errors and present tight bounds on the tolerable error-rates in a number of different settings. Most significantly, we explore adaptive interactive…
Efficient information reconciliation is crucial in several scenarios, being quantum key distribution a remarkable example. However, efficiency is not the only requirement for determining the quality of the information reconciliation…
A zero-error coding scheme of asymptotic rate $ \log_2 (1+\sqrt{5}) - 1 $ was recently described for a communication channel composed of parallel asynchronous lines satisfying the so-called no switch assumption. We prove that this is in…
In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of…
Shannon's analysis of the fundamental capacity limits for memoryless communication channels has been refined over time. In this paper, the maximum volume $M_\avg^*(n,\epsilon)$ of length-$n$ codes subject to an average decoding error…