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Related papers: Voronoi Game on Graphs

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The one-round discrete Voronoi game, with respect to a $n$-point user set $U$, consists of two players Player 1 ($\mathcal{P}_1$) and Player 2 ($\mathcal{P}_2$). At first, $\mathcal{P}_1$ chooses a set of facilities $F_1$ following which…

Computational Geometry · Computer Science 2015-01-21 Aritra Banik , Jean-Lou De Carufel , Anil Maheshwari , Michiel Smid

We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\rho\geq 1$, and distances are measured according to the Manhattan…

Computational Geometry · Computer Science 2022-09-07 Thomas Byrne , Sándor P. Fekete , Jörg Kalcsics , Linda Kleist

We study novel variations of Voronoi games and associated random processes that we call Voronoi choice games. These games provide a rich framework for studying questions regarding the power of small numbers of choices in multi-player,…

Computer Science and Game Theory · Computer Science 2016-04-26 Meena Boppana , Rani Hod , Michael Mitzenmacher , Tom Morgan

We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…

We study a general family of facility location problems defined on planar graphs and on the 2-dimensional plane. In these problems, a subset of $k$ objects has to be selected, satisfying certain packing (disjointness) and covering…

Data Structures and Algorithms · Computer Science 2015-04-22 Dániel Marx , Michał Pilipczuk

Consider a stream of $n$ random points (say, from the unit square) arriving one by one, where a player has to make an irreversible immediate decision for each arriving point whether to pick it. The player has to pick a single point, and the…

Computational Geometry · Computer Science 2026-04-28 Sariel Har-Peled

In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it.…

Computer Science and Game Theory · Computer Science 2007-05-23 Christoph Durr , Nguyen Kim Thang

We consider the one-round Voronoi game, where player one (``White'', called ``Wilma'') places a set of n points in a rectangular area of aspect ratio r <=1, followed by the second player (``Black'', called ``Barney''), who places the same…

Computational Geometry · Computer Science 2007-05-23 Sandor P. Fekete , Henk Meijer

Let $G=(V,E)$ be a graph with unit-length edges and nonnegative costs assigned to its vertices. Being given a list of pairwise different vertices $S=(s_1,s_2,\ldots,s_p)$, the {\em prioritized Voronoi diagram} of $G$ with respect to $S$ is…

Data Structures and Algorithms · Computer Science 2022-11-08 Guillaume Ducoffe

Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…

Computational Geometry · Computer Science 2019-02-26 Mark de Berg , Sándor Kisfaludi-Bak , Mehran Mehr

To address the dynamic nature of real-world networks, we generalize competitive diffusion games and Voronoi games from static to temporal graphs, where edges may appear or disappear over time. This establishes a new direction of studies in…

Computer Science and Game Theory · Computer Science 2023-02-22 Niclas Boehmer , Vincent Froese , Julia Henkel , Yvonne Lasars , Rolf Niedermeier , Malte Renken

We study a non-cooperative two-sided facility location game in which facilities and clients behave strategically. This is in contrast to many other facility location games in which clients simply visit their closest facility. Facility…

Computer Science and Game Theory · Computer Science 2024-06-14 Simon Krogmann , Pascal Lenzner , Alexander Skopalik

We study Voronoi games on temporal graphs as introduced by Boehmer et al. (IJCAI 2021) where two players each select a vertex in a temporal graph with the goal of reaching the other vertices earlier than the other player. In this work, we…

Computer Science and Game Theory · Computer Science 2024-02-08 Simeon Pawlowski , Vincent Froese

We consider the classic Facility Location problem on planar graphs (non-uniform, uncapacitated). Given an edge-weighted planar graph $G$, a set of clients $C\subseteq V(G)$, a set of facilities $F\subseteq V(G)$, and opening costs…

Data Structures and Algorithms · Computer Science 2019-04-25 Vincent Cohen-Addad , Marcin Pilipczuk , Michał Pilipczuk

Voronoi diagrams are a fundamental geometric data structure for obtaining proximity relations. We consider collections of axis-aligned orthogonal polyhedra in two and three-dimensional space under the max-norm, which is a particularly…

Computational Geometry · Computer Science 2019-08-21 Ioannis Z. Emiris , Christina Katsamaki

This work addresses the collaborative multi-robot autonomous online exploration problem, particularly focusing on distributed exploration planning for dynamically balanced exploration area partition and task allocation among a team of…

Robotics · Computer Science 2025-10-29 Tianyi Ding , Ronghao Zheng , Senlin Zhang , Meiqin Liu

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

We present an extension of Voronoi diagrams where when considering which site a client is going to use, in addition to the site distances, other site attributes are also considered (for example, prices or weights). A cell in this diagram is…

Computational Geometry · Computer Science 2016-08-24 Hsien-Chih Chang , Sariel Har-Peled , Benjamin Raichel

Given a set of sites in a simple polygon, a geodesic Voronoi diagram of the sites partitions the polygon into regions based on distances to sites under the geodesic metric. We present algorithms for computing the geodesic nearest-point,…

Computational Geometry · Computer Science 2018-01-09 Eunjin Oh , Hee-Kap Ahn

The area query, to find all elements contained in a specified area from a certain set of spatial objects, is a very important spatial query widely required in various fields. A number of approaches have been proposed to implement this…

Databases · Computer Science 2020-03-31 Yang Li
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