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Related papers: Voronoi Game on Graphs

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This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…

Combinatorics · Mathematics 2017-01-24 John Haslegrave

A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…

Combinatorics · Mathematics 2015-05-29 Dan Hefetz , Michael Krivelevich , Alon Naor , Miloš Stojaković

Consider an online facility assignment problem where a set of facilities $F = \{ f_1, f_2, f_3, \cdots, f_{|F|} \}$ of equal capacity $l$ is situated on a metric space and customers arrive one by one in an online manner on that space. We…

Data Structures and Algorithms · Computer Science 2020-09-04 Saad Al Muttakee , Abu Reyan Ahmed , Md. Saidur Rahman

In a pursuit evasion game on a finite, simple, undirected, and connected graph $G$, a first player visits vertices $m_1,m_2,\ldots$ of $G$, where $m_{i+1}$ is in the closed neighborhood of $m_i$ for every $i$, and a second player probes…

Combinatorics · Mathematics 2018-01-09 Dennis Dayanikli , Dieter Rautenbach

In this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites $P=\{p_i\}_{i=1}^m$ on the surface. We…

Computational Geometry · Computer Science 2022-12-20 Shiqing Xin , Pengfei Wang , Rui Xu , Dongming Yan , Shuangmin Chen , Wenping Wang , Caiming Zhang , Changhe Tu

The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…

Discrete Mathematics · Computer Science 2022-04-01 Nikolaos Fryganiotis , Symeon Papavassiliou , Christos Pelekis

Mobile edge computing seeks to provide resources to different delay-sensitive applications. However, allocating the limited edge resources to a number of applications is a challenging problem. To alleviate the resource scarcity problem, we…

Computer Science and Game Theory · Computer Science 2018-08-28 Faheem Zafari , Jian Li , Kin K Leung , Don Towsley , Ananthram Swami

In this paper, an efficient deployment strategy is proposed for a network of mobile and static sensors with nonidentical sensing and communication radii. The multiplicatively weighted Voronoi (MW-Voronoi) diagram is used to partition the…

Systems and Control · Electrical Eng. & Systems 2023-09-19 Hesam Mosalli , Amir G. Aghdam

We introduce VoroFields, a hierarchical neural-field framework for approximating generalized Voronoi diagrams of finite geometric site sets in low-dimensional domains under arbitrary evaluable point-to-site distances. Instead of…

Computational Geometry · Computer Science 2026-03-31 Panagiotis Rigas , George Ioannakis , Ioannis Emiris

We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…

Logic in Computer Science · Computer Science 2010-06-09 Krishnendu Chatterjee , Rupak Majumdar

We study a continuous facility location problem on a graph where all edges have unit length and where the facilities may also be positioned in the interior of the edges. The goal is to position as many facilities as possible subject to the…

Data Structures and Algorithms · Computer Science 2018-11-26 Alexander Grigoriev , Tim A. Hartmann , Stefan Lendl , Gerhard J. Woeginger

We consider two graph optimization problems called vector domination and total vector domination. In vector domination one seeks a small subset S of vertices of a graph such that any vertex outside S has a prescribed number of neighbors in…

Discrete Mathematics · Computer Science 2015-03-17 Ferdinando Cicalese , Martin Milanic , Ugo Vaccaro

We present a general framework for computing two-dimensional Voronoi diagrams of different classes of sites under various distance functions. The framework is sufficiently general to support diagrams embedded on a family of two-dimensional…

Computational Geometry · Computer Science 2015-05-13 Ophir Setter

Given a set of $n$ sites from $\mathbb{R}^d$, each having some positive weight factor, the Multiplicatively Weighted Voronoi Diagram is a subdivision of space that associates each cell to the site whose weighted Euclidean distance is…

Computational Geometry · Computer Science 2024-03-19 Joachim Gudmundsson , Martin P. Seybold , Sampson Wong

This paper introduces a novel approach to solve the coverage optimization problem in multi-agent systems. The proposed technique offers an optimal solution with a lower cost with respect to conventional Voronoi-based techniques by…

Systems and Control · Electrical Eng. & Systems 2025-08-12 Mohammadhasan Faghihi , Meysam Yadegar , Mohammadhosein Bakhtiaridoust , Nader Meskin , Javad Sharifi , Peng Shi

We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang , Yingchao Zhao

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2022-02-21 Pu Gao , Calum MacRury , Pawel Pralat

Let $P$ be a simple polygon with $n$ vertices. For any two points in $P$, the geodesic distance between them is the length of the shortest path that connects them among all paths contained in $P$. Given a set $S$ of $m$ sites being a subset…

Computational Geometry · Computer Science 2018-09-10 Luis Barba

In this paper, we propose a novel space partitioning strategy for implicit hierarchy visualization such that the new plot not only has a tidy layout similar to the treemap, but also is flexible to data changes similar to the Voronoi…

Data Structures and Algorithms · Computer Science 2020-09-17 Yan-Chao Wang , Feng Lin , Hock-Soon Seah