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Suppose that we are given two dominating sets $D_s$ and $D_t$ of a graph $G$ whose cardinalities are at most a given threshold $k$. Then, we are asked whether there exists a sequence of dominating sets of $G$ between $D_s$ and $D_t$ such…

Discrete Mathematics · Computer Science 2015-03-04 Arash Haddadan , Takehiro Ito , Amer E. Mouawad , Naomi Nishimura , Hirotaka Ono , Akira Suzuki , Youcef Tebbal

A king in a directed graph is a node from which each node in the graph can be reached via paths of length at most two. There is a broad literature on tournaments (completely oriented digraphs), and it has been known for more than half a…

Computational Complexity · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra , Osamu Watanabe

The game domination number is a graph invariant that arises from a game, which is related to graph domination in a similar way as the game chromatic number is related to graph coloring. In this paper we show that verifying whether the game…

Combinatorics · Mathematics 2016-06-20 Boštjan Brešar , Paul Dorbec , Sandi Klavžar , Gašper Košmrlj , Gabriel Renault

This paper shows that P = NP = PSPACE. It also tackles Graph Isomorphism.

Computational Complexity · Computer Science 2022-12-13 Latif Salum

Congestion games offer a primary model in the study of pure Nash equilibria in non-cooperative games, and a number of generalized models have been proposed in the literature. One line of generalization includes weighted congestion games, in…

Computer Science and Game Theory · Computer Science 2024-01-09 Kenjiro Takazawa

The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid or (in a generalized setting) on a connected graph with colored nodes. In a single move, a player calls a color and thereby conquers all the…

Computer Science and Game Theory · Computer Science 2011-02-16 Rudolf Fleischer , Gerhard J. Woeginger

We consider the computational complexity of reconfiguration problems, in which one is given two combinatorial configurations satisfying some constraints, and is asked to transform one into the other using elementary transformations, while…

Computational Complexity · Computer Science 2020-01-17 Jean Cardinal , Erik D. Demaine , David Eppstein , Robert A. Hearn , Andrew Winslow

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

We perform a systematic study in the computational complexity of the connected variant of three related transversal problems: Vertex Cover, Feedback Vertex Set, and Odd Cycle Transversal. Just like their original counterparts, these…

Data Structures and Algorithms · Computer Science 2017-09-22 Nina Chiarelli , Tatiana R. Hartinger , Matthew Johnson , Martin Milanič , Daniël Paulusma

We extend the concept of polynomial time approximation algorithms to apply to problems for hierarchically specified graphs, many of which are PSPACE-complete. Assuming P != PSPACE, the existence or nonexistence of such efficient…

Combinatorics · Mathematics 2016-09-06 Madhav V. Marathe , Harry B. Hunt , S. S. Ravi

We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…

Computational Complexity · Computer Science 2020-01-15 Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

Congestion games are a classical type of games studied in game theory, in which n players choose a resource, and their individual cost increases with the number of other players choosing the same resource. In network congestion games…

Computer Science and Game Theory · Computer Science 2020-09-30 Nathalie Bertrand , Nicolas Markey , Suman Sadhukhan , Ocan Sankur

Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking,…

Machine Learning · Computer Science 2025-02-20 Guilherme Palma , Pedro A. Santos , João Dias

Flow games coincide precisely with the fundamental class of non-negative totally balanced games. However, the conditions for their convexity have remained elusive. In this paper, we resolve this challenge by providing a complete…

Computer Science and Game Theory · Computer Science 2026-05-06 Han Xiao , Luying Zhang , Qizhi Fang

Normal-form games with two players, each with two strategies, are the most studied class of games. These so-called 2x2 games are used to model a variety of strategic interactions. They appear in game theory, economics, and artificial…

Computer Science and Game Theory · Computer Science 2024-02-28 Luke Marris , Ian Gemp , Siqi Liu , Joel Z. Leibo , Georgios Piliouras

Various practical problems within the class $\Sigma_{2}^P$ possess an unambiguity property, meaning that yes-instances correspond with a unique witness. The semantic class containing all unambiguous $\Sigma_{2}^P$ problems is denoted…

Computational Complexity · Computer Science 2026-04-02 Matan Gilboa , Paul W. Goldberg , Elias Koutsoupias , Noam Nisan

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…

Computational Complexity · Computer Science 2022-07-18 Erik D. Demaine , Robert A. Hearn , Dylan Hendrickson , Jayson Lynch

This paper is about 3-terminal regions in Hex. A 3-terminal region is a region of the Hex board that is completely surrounded by black and white stones, in such a way that the black boundary stones form 3 connected components. We…

Combinatorics · Mathematics 2025-08-21 Eric Demer , Peter Selinger