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We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate mixed-strategy Nash equilibrium in tree-structured graphical multi-hypermatrix games (GMhGs). GMhGs are generalizations of normal-form…

Computer Science and Game Theory · Computer Science 2017-02-07 Luis E. Ortiz , Mohammad T. Irfan

Establishing arc consistency on two relational structures is one of the most popular heuristics for the constraint satisfaction problem. We aim at determining the time complexity of arc consistency testing. The input structures $G$ and $H$…

Logic in Computer Science · Computer Science 2013-03-29 Christoph Berkholz , Oleg Verbitsky

In this paper we study the complexity of constructing a hitting set for the closure of VP, the class of polynomials that can be infinitesimally approximated by polynomials that are computed by polynomial sized algebraic circuits, over the…

Computational Complexity · Computer Science 2017-12-29 Michael A. Forbes , Amir Shpilka

This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…

Theoretical Economics · Economics 2025-08-07 Alastair Langtry , Sarah Taylor , Yifan Zhang

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

Computer Science and Game Theory · Computer Science 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

Weakly acyclic games generalize potential games and are fundamental to the study of game theoretic control. In this paper, we present a generalization of weakly acyclic games, and we observe its importance in multi-agent learning when…

Computer Science and Game Theory · Computer Science 2024-03-28 Bora Yongacoglu , Gürdal Arslan , Lacra Pavel , Serdar Yüksel

A graph covering projection, also referred to as a locally bijective homomorphism, is a mapping between the vertices and edges of two graphs that preserves incidences and is a local bijection. This concept originates in topological graph…

Discrete Mathematics · Computer Science 2025-07-02 Jan Bok , Jiří Fiala , Nikola Jedličková , Jan Kratochvíl

We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…

Logic in Computer Science · Computer Science 2013-11-26 Samson Abramsky , Radha Jagadeesan

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an…

Computer Science and Game Theory · Computer Science 2022-02-15 Tesshu Hanaka , Michael Lampis

A graph H is t-apex if H-X is planar for some subset X of V(H) of size t. For any integer t>=0 and a fixed t-apex graph H, we give a polynomial-time algorithm to decide whether a (t+3)-connected H-minor-free graph is colorable from a given…

Discrete Mathematics · Computer Science 2016-12-28 Zdenek Dvorak , Robin Thomas

We examine cooperative games where the viability of a coalition is determined by whether or not its members have the ability to communicate amongst themselves independently of non-members. This necessary condition for viability was proposed…

Computer Science and Game Theory · Computer Science 2015-02-27 Nicolas Bousquet , Zhentao Li , Adrian Vetta

We investigate Spohn curves, the algebro-geometric models of totally mixed dependency equilibria for $2 \times 2$ normal-form games. These curves arise as the intersection of two quadrics in $\mathbb{P}^3$ and are generically elliptic…

Algebraic Geometry · Mathematics 2025-07-14 Abhiram Kidambi , Elke Neuhaus , Irem Portakal

In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…

Computer Science and Game Theory · Computer Science 2018-09-24 Yuke Li , A. Stephen Morse

Polynomial Pigeonhole Principle (PPP) is an important subclass of TFNP with profound connections to the complexity of the fundamental cryptographic primitives: collision-resistant hash functions and one-way permutations. In contrast to most…

Computational Complexity · Computer Science 2018-08-21 Katerina Sotiraki , Manolis Zampetakis , Giorgos Zirdelis

We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…

Computer Science and Game Theory · Computer Science 2013-01-17 Vianney Perchet , Marc Quincampoix

We study the biased $(2:b)$ Walker--Breaker games, played on the edge set of the complete graph on $n$ vertices, $K_n$. These games are a variant of the Maker--Breaker games with the restriction that Walker (playing the role of Maker) has…

Combinatorics · Mathematics 2023-06-22 Jovana Forcan , Mirjana Mikalački

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…

Computational Complexity · Computer Science 2017-12-14 Matthew Ferland , Kyle Burke