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We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…

Combinatorics · Mathematics 2014-04-11 Michael Krivelevich

We answer an open complexity question by Hofman, Lasota, Mayr, Totzke (LMCS 2016) for simulation preorder on the class of succinct one-counter nets (i.e., one-counter automata with no zero tests where counter increments and decrements are…

Logic in Computer Science · Computer Science 2023-06-22 Petr Jancar , Petr Osicka , Zdenek Sawa

We study the unbiased WalkerMaker-WalkerBreaker games on the edge set of the complete graph on $n$ vertices, $K_n$, a variant of well-known Maker-Breaker positional games, where both players have the restriction on the way of playing.…

Combinatorics · Mathematics 2019-06-13 Jovana Forcan , Mirjana Mikalački

The game of the Towers of Hanoi is generalized to binary trees. First, a straightforward solution of the game is discussed. Second, a shorter solution is presented, which is then shown to be optimal.

Formal Languages and Automata Theory · Computer Science 2017-10-13 Joost Engelfriet

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

In distributed systems, knowledge of the network structure of the connections among the unitary components is often a requirement for an accurate prediction of the emerging collective dynamics. However, in many real-world situations, one…

Physics and Society · Physics 2025-03-21 Yin-Jie Ma , Zhi-Qiang Jiang , Fanshu Fang , Charo I. del Genio , Stefano Boccaletti

Barnette's Conjecture claims that all cubic, 3-connected, planar, bipartite graphs are Hamiltonian. We give a translation of this conjecture into the matching-theoretic setting. This allows us to relax the requirement of planarity to give…

Combinatorics · Mathematics 2022-08-17 Maximilian Gorsky , Raphael Steiner , Sebastian Wiederrecht

A set $S\subseteq V$ of vertices is an offensive alliance in an undirected graph $G=(V,E)$ if each $v\in N(S)$ has at least as many neighbours in $S$ as it has neighbours (including itself) not in $S$. We study the classical and…

Data Structures and Algorithms · Computer Science 2022-08-08 Ajinkya Gaikwad , Soumen Maity

We study the existence of approximate pure Nash equilibria ($\alpha$-PNE) in weighted atomic congestion games with polynomial cost functions of maximum degree $d$. Previously it was known that $d$-approximate equilibria always exist, while…

Computer Science and Game Theory · Computer Science 2022-03-29 George Christodoulou , Martin Gairing , Yiannis Giannakopoulos , Diogo Poças , Clara Waldmann

This paper investigates stochastic generalized dynamic games with coupling chance constraints, where agents have incomplete information about uncertainties satisfying a concentration of measure property. This problem, in general, is…

Systems and Control · Electrical Eng. & Systems 2026-02-06 Seyed Shahram Yadollahi , Hamed Kebriaei , Sadegh Soudjani

We analyze the sample complexity of learning graphical games from purely behavioral data. We assume that we can only observe the players' joint actions and not their payoffs. We analyze the sufficient and necessary number of samples for the…

Computer Science and Game Theory · Computer Science 2018-11-16 Jean Honorio

This paper proposes Hodge Potential Choice (HPC), a new solution for abstract games with irreflexive dominance relations. This solution is formulated by involving geometric tools like differential forms and Hodge decomposition onto abstract…

Theoretical Economics · Economics 2024-07-17 Yihao Luo , Jinhui Pang , Weibin Han , Huafei Sun

We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt '70] and the reversible version of this game in [Bennett '89], and study the question of how hard it is to decide exactly or approximately the number…

Computational Complexity · Computer Science 2023-05-31 Siu Man Chan , Massimo Lauria , Jakob Nordström , Marc Vinyals

We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and…

Discrete Mathematics · Computer Science 2026-03-20 Florian Galliot , Jonas Sénizergues

We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…

Combinatorics · Mathematics 2019-01-03 Gal Kronenberg , Adva Mond , Alon Naor

Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…

Discrete Mathematics · Computer Science 2025-06-27 Denise Graafsma , Bodo Manthey , Alexander Skopalik

Graph constraint logic is a framework introduced by Hearn and Demaine, which provides several problems that are often a convenient starting point for reductions. We study the parameterized complexity of Constraint Graph Satisfiability and…

Computational Complexity · Computer Science 2015-09-10 Tom C. van der Zanden

We consider an algorithmic framework for two-player non-zero-sum semidefinite games, where each player's strategy is a positive semidefinite matrix with trace one. We formulate the computation of Nash equilibria in such games as…

Optimization and Control · Mathematics 2025-06-16 Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas , Antonios Varvitsiotis

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu
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