Related papers: Fully-abstract concurrent games for pi
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…
We propose an extension of the asynchronous pi-calculus with a notion of random choice. We define an operational semantics which distinguishes between probabilistic choice, made internally by the process, and nondeterministic choice, made…
Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…
Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…
Ehrenfeucht-Fraisse games provide means to characterize elementary equivalence for first-order logic, and by standard translation also for modal logics. We propose a novel generalization of Ehrenfeucht- Fraisse games to hybrid-dynamic…
This paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable…
This is an introduction to Game Semantics based on some lecture notes given at the CLiCS II summer school in Cambridge in 1995. We will focus on the recent (1994) work on Game semantics, which has led to some striking advances in the Full…
This paper presents a non-interleaving denotational semantics for the ?-calculus. The basic idea is to define a notion of test where the outcome is not only whether a given process passes a given test, but also in how many different ways it…
We introduce a formal notion of masking fault-tolerance between probabilistic transition systems using stochastic games. These games are inspired in bisimulation games, but they also take into account the possible faulty behavior of…
In this position paper, we would like to offer and defend a new template to study equivalences between programs -- in the particular framework of process algebras for concurrent computation.We believe that our layered model of development…
We introduce a generalization of the bisimulation game that finds distinguishing Hennessy-Milner logic formulas from every finitary, subformula-closed language in van Glabbeek's linear-time--branching-time spectrum between two finite-state…
The framework of psi-calculi extends the pi-calculus with nominal datatypes for data structures and for logical assertions and conditions. These can be transmitted between processes and their names can be statically scoped as in the…
The well-known process algebras, such as CCS, ACP and $\pi$-calculus, capture the interleaving concurrency based on bisimilarity semantics. We did some work on truly concurrent process algebras, such as CTC, APTC and $\pi_{tc}$ , capture…
In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…
A wide-spectrum language integrates specification constructs into a programming language in a manner that treats a specification command just like any other command. This paper investigates a semantic model for a wide-spectrum language that…
I present a formal connection between algebraic effects and game semantics, two important lines of work in programming languages semantics with applications in compositional software verification. Specifically, the algebraic signature…
In the area of claim-based reasoning in abstract argumentation, a claim-based semantics is said to be concurrent in a given framework if all its variants yield the same extensions. In this note, we show that the concurrence problem with…
Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…
This paper provides a new version of matrix semi-tensor product method based on adjacent transpositions to test symmetric games. The advantage of using adjacent transpositions lies in the great simplification of analysis of symmetric games.…
Cirquent calculus is a proof system manipulating circuit-style constructs rather than formulas. Using it, this article constructs a sound and complete axiomatization CL16 of the propositional fragment of computability logic (the…