Related papers: Fully-abstract concurrent games for pi
Linear logic Concurrent Constraint programming (LCC) is an extension of concurrent constraint programming (CC) where the constraint system is based on Girard's linear logic instead of the classical logic. In this paper we address the…
We study comparisons between interpretations in description logics with respect to "logical consequences" of the form of semi-positive concepts (like semi-positive concept assertions). Such comparisons are characterized by conditions…
The notion of a critical successor [dJV90] has been central to almost all modal completeness proofs in interpretability logics. In this paper we shall work with an alternative notion, that of an assuring successor. As we shall see, this…
We give a new treatment of the pi-calculus based on the semantic theory of separation logic, continuing a research program begun by Hoare and O'Hearn. Using a novel resource model that distinguishes between public and private ownership, we…
Expanding the ideas of the author's paper 'Nonexpansive maps and option pricing theory' (Kibernetica 34:6 (1998), 713-724) we develop a pure game-theoretic approach to option pricing, by-passing stochastic modeling. Risk neutral…
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and…
We present a new game semantics for Martin-L\"of type theory (MLTT), our aim is to give a mathematical and intensional explanation of MLTT. Specifically, we propose a category with families of a novel variant of games, which induces a…
We present the first fully abstract normal form bisimulation for call-by-value PCF (PCF$_{\textsf{v}}$). Our model is based on a labelled transition system (LTS) that combines elements from applicative bisimulation, environmental…
The analysis of concurrent and reactive systems is based to a large degree on various notions of process equivalence, ranging, on the so-called linear-time/branching-time spectrum, from fine-grained equivalences such as strong bisimilarity…
We define a model of predicate logic in which every term and predicate, open or closed, has an absolute denotation independently of a valuation of the variables. For each variable a, the domain of the model contains an element [[a]] which…
We define memory-efficient certificates for $\mu$-calculus model checking problems based on the well-known correspondence of the $\mu$-calculus model checking with winning certain parity games. Winning strategies can independently checked,…
We describe a denotational semantics for an abstract effect system for a higher-order, shared-variable concurrent programming language. We prove the soundness of a number of general effect-based program equivalences, including a…
We give another proof of ordinal analysis of $I\Sigma_{k}$-fragments of Peano Arithmetic which is free from cut-elimination of $\omega$-logic. Our main tool is a direct witnessing argument utilizing game notion, motivated from the realm of…
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of lambda-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the…
Formal, mathematically rigorous programming language semantics are the essential prerequisite for the design of logics and calculi that permit automated reasoning about concurrent programs. We propose a novel modular semantics designed to…
A categorical approach to study model comparison games in terms of comonads was recently initiated by Abramsky et al. In this work, we analyse games that appear naturally in the context of description logics and supplement them with…
How to handle division in systems that compute with logical formulas involving what would otherwise be polynomial constraints over the real numbers is a surprisingly difficult question. This paper argues that existing approaches from both…
Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…
Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…
We design various logics for proving hyper properties of iterative programs by application of abstract interpretation principles. In part I, we design a generic, structural, fixpoint abstract interpreter parameterized by an algebraic…