Related papers: Fully-abstract concurrent games for pi
We introduce a sound and complete equational theory capturing equivalence of discrete probabilistic programs, that is, programs extended with primitives for Bernoulli distributions and conditioning, to model distributions over finite sets…
Absolute combinatorial game theory was recently developed as a unifying tool for constructive/local game comparison (Larsson et al. 2018). The theory concerns {\em parental universes} of combinatorial games; standard closure properties are…
Machine Learning models are increasingly used for decision making, in particular in high-stakes applications such as credit scoring, medicine or recidivism prediction. However, there are growing concerns about these models with respect to…
We study bisimulation and context equivalence in a probabilistic $\lambda$-calculus. The contributions of this paper are threefold. Firstly we show a technique for proving congruence of probabilistic applicative bisimilarity. While the…
We give a novel approach to proving soundness and completeness for a logic (henceforth: the object-logic) that bypasses truth-in-a-model to work directly with validity. Instead of working with specific worlds in specific models, we reason…
The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…
In this article, we discuss a flow--sensitive analysis of equality relationships for imperative programs. We describe its semantic domains, general purpose operations over abstract computational states (term evaluation and identification,…
To refine formal methods for concurrent systems, there are several ways of enriching classical operational semantics of process calculi. One can enable the auditing and undoing of past synchronisations thanks to communication keys, thus…
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…
We define a general notion of transition system where states and action labels can be from arbitrary nominal sets, actions may bind names, and state predicates from an arbitrary logic define properties of states. A Hennessy-Milner logic for…
We study a system of partial differential equations used to describe Bertrand and Cournot competition among a continuum of producers of an exhaustible resource. By deriving new a priori estimates, we prove the existence of classical…
We introduce a dialect of the Asynchronous pi-calculus, called AWpi, in which (1) an input name may be owned, at any time, by at most one process; (2) each name has either only the input or only the output capability. As a result, special…
We make a formal analogy between random sampling and fresh name generation. We show that quasi-Borel spaces, a model for probabilistic programming, can soundly interpret Stark's $\nu$-calculus, a calculus for name generation. Moreover, we…
We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.
By adapting Salomaa's complete proof system for equality of regular expressions under the language semantics, Milner (1984) formulated a sound proof system for bisimilarity of regular expressions under the process interpretation he…
Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…
We study the relative complexity of equivalence relations and preorders from computability theory and complexity theory. Given binary relations $R, S$, a componentwise reducibility is defined by $ R\le S \iff \ex f \, \forall x, y \, [xRy…
We analyze Coquand's game-theoretic interpretation of Peano Arithmetic through the lens of elementary descent recursion. In Coquand's game semantics, winning strategies correspond to infinitary cut-free proofs and cut elimination…
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…