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Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Awareness of cybersecurity topics facilitates software developers to produce secure code. This awareness is especially important in industrial environments for the products and services in critical infrastructures. In this work, we address…

Software Engineering · Computer Science 2021-02-11 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanpeng Tu , Hao Luo , Xi Chen , Xiang Bai , Fan Wang , Hengshuang Zhao

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

Intellectual Disability (ID) is characterized by deficits in intellectual functioning and adaptive behavior, necessitating customized therapeutic interventions to improve daily life skills. This paper presents the development and evaluation…

Human-Computer Interaction · Computer Science 2024-12-17 Wen-Chun Chen , Santiago Berrezueta-Guzman , Stefan Wagner

This study introduces "Haunted House" a novel text-based game designed to compare the performance of humans and large language models (LLMs) in model-based reasoning. Players must escape from a house containing nine rooms in a 3x3 grid…

Human-Computer Interaction · Computer Science 2025-03-24 Brett Puppart , Paul-Henry Paltmann , Jaan Aru

Policymakers must often act under conditions of deep uncertainty, such as emergency response, where predicting the specific impacts of a policy apriori is implausible. Large Language Model (LLM) agent simulations have been proposed as tools…

Human-Computer Interaction · Computer Science 2026-02-10 Yuxuan Li , Sauvik Das , Hirokazu Shirado

In the context of the evacuation of populations, some citizens/volunteers may want and be able to participate in the evacuation of populations in difficulty by coming to lend a hand to emergency/evacuation vehicles with their own vehicles.…

Information Retrieval · Computer Science 2023-06-08 Ngoc Luyen Le , Jinfeng Zhong , Elsa Negre , Marie-Hélène Abel

Human beings face threats because of unexpected happenings, which can be avoided through an adequate crisis evacuation plan, which is vital to stop wound and demise as its negative results. Consequently, different typical evacuation…

Multiagent Systems · Computer Science 2019-11-05 Danial A. Muhammed , Soran Saeed , Tarik A. Rashid

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

Computers and Society · Computer Science 2020-10-30 Mohammad Ali

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…

Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, development, and evaluation of Space Exodus, a novel VR-based…

Human-Computer Interaction · Computer Science 2025-10-14 Santiago Berrezueta-Guzman , WenChun Chen , Stefan Wagner

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…

Human-Computer Interaction · Computer Science 2024-10-25 Kirill Kronhardt , Kevin Rolfes , Jens Gerken

Firefighting is a dynamic activity, in which numerous operations occur simultaneously. Maintaining situational awareness (i.e., knowledge of current conditions and activities at the scene) is critical to the accurate decision-making…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Manish Bhattarai , Aura Rose Jensen-Curtis , Manel MartíNez-Ramón

Manipulation of large systems of active particles is a serious challenge across diverse domains, including crowd management, control of robotic swarms, and coordinated material transport. The development of advanced control strategies for…

Robotics · Computer Science 2025-12-15 Albina Klepach , Egor E. Nuzhin , Alexey A. Tsukanov , Nikolay V. Brilliantov

There has been a plethora of work towards improving robot perception and navigation, yet their application in hazardous environments, like during a fire or an earthquake, is still at a nascent stage. We hypothesize two key challenges here:…

Robotics · Computer Science 2022-07-29 Vikram Shree , Sarah Allen , Beatriz Asfora , Jacopo Banfi , Mark Campbell

Mass emergencies increasingly pose significant threats to human life, with a disproportionate burden being incurred by older adults. Research has explored how mobile technology can mitigate the effects of mass emergencies. However, less…

Human-Computer Interaction · Computer Science 2020-01-22 Yixuan Zhang , Nurul Suhaimi , Rana Azghandi , Mary Amulya Joseph , Miso Kim , Jacqueline Griffin , Andrea G. Parker

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

Human-Computer Interaction · Computer Science 2022-08-02 Maxim Mozgovoy , Marina Purgina